gamedev
Key and shield icons are now dark when they player doesn't have them, but light up when the player has them, instead of just appearing on the HUD when the player has them. The sword icon now indicates whether you have the wooden or white sword.
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gamedev
Added text on the health bar to represent the HP and maximum HP.
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This is another lame argument against space colonization that I keep on hearing. Sure, life would probably won't be ideal for the settlers, but what will keep them going is knowing that they have purpose. Living in a pod on Mars will be much different than living in a pod on Earth where the only reason to do so is to appease the wishes of some technocratic psychopaths.
Also, news flash: you don't have to go there if you don't want to.
gamedev
Added a slime enemy that takes one hit to kill.
I plan on balancing the enemy placement, having the stronger enemies appear in later levels because right now there is no change in difficulty whatsoever.
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Let's spread our existence throughout the cosmos!
: No! Space colonization is just the logical conclusion of the capitalist notion of infinite growth and settler colonialism. We should instead focus on problems here on Earth like poverty and climate change.
✝️ : No! That's just an insult to God who made this Earth for us. We should instead colonize Africa.
We SHOULD split the stars and those pieces of stars should be split until they are microscopic pieces.
https://nitter.poast.org/billroach_/status/1783243955456368679#m
gamedev
Well, I did add one enemy, but it is just a stronger variant of a previous one.
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