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gamedev 

Key and shield icons are now dark when they player doesn't have them, but light up when the player has them, instead of just appearing on the HUD when the player has them. The sword icon now indicates whether you have the wooden or white sword.

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This is another lame argument against space colonization that I keep on hearing. Sure, life would probably won't be ideal for the settlers, but what will keep them going is knowing that they have purpose. Living in a pod on Mars will be much different than living in a pod on Earth where the only reason to do so is to appease the wishes of some technocratic psychopaths.

Also, news flash: you don't have to go there if you don't want to.

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gamedev 

Added a slime enemy that takes one hit to kill.

I plan on balancing the enemy placement, having the stronger enemies appear in later levels because right now there is no change in difficulty whatsoever.

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Let's spread our existence throughout the cosmos!

:ancom: :disability: : No! Space colonization is just the logical conclusion of the capitalist notion of infinite growth and settler colonialism. We should instead focus on problems here on Earth like poverty and climate change.
:windmillofpeace: ✝️ : No! That's just an insult to God who made this Earth for us. We should instead colonize Africa.

We SHOULD split the stars and those pieces of stars should be split until they are microscopic pieces.

nitter.poast.org/billroach_/st

gamedev 

Implemented saving and loading. Game saves automatically every time you enter a new floor, but you loose your save file if you run out of lives.

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gamedev 

Finally added text on the game over screen. It's weird that I always neglect details like these.

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gamedev 

Created a texture for the extra life item. It looks kind of weird. I tried to make it look like a stick figure with a plus sign, indicating an "extra life", but it turned out kind of odd.

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gamedev 

Finally, the key is no longer using the coin sprite as a placeholder and now has it's own texture.

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gamedev 

Added lives, including an extra life item that sometimes appears in the dungeon shops. I even plan on going so far as to delete your save file if you run out of lives.

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Imagine defederating from Threads because it wasn't catering to trannies enough.

gamedev 

Created a sand tileset. That appears in-between the snow tileset and purple tileset.

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gamedev 

Added a locked door that appears before each exit room.

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