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gamedev 

Added the fourth tileset. I have know idea what this is supposed to be.

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gamedev 

Added an "ice level" tileset along with an accompanying track.

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gamedev 

Dungeon now has alternate tracks for different floors.

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gamedev 

Added an alternate tileset. I plan on having the tilesets change, the deeper you go.

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gamedev 

HUD now includes icons to indicated the items you have.

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gamedev 

Implemented pausing (something I have neglected for a while).

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gamedev 

Rearranging the HUD.

(No video this time because I only need a screenshot to demonstrate)

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gamedev 

Dungeon shops are fully functional. Though I will most likely move them to the center of their rooms and maybe add a merchant.

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Given that most people are too stupid to compile from source. I'm considering selling my games while providing the full source code with assets included on Codeberg or any other repository host. It might be a sustainable business model.

Referring to ships as "she" and "her" is just as delusional as referring gender freaks by their preferred pronouns.

gamedev 

Added a shield item which reduces the damage the player takes by half.

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Yet, this guy blocks me when I mathematically point out (without referencing NASA or any other space agency) how "emergency flight paths" don't prove flat earth.

gamedev 

Now, keys (using the coin sprite as a placeholder) are required to exit each floor.

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