gamedev 

Added the fourth (and second to final) boss. I plan on having it teleport after shooting.

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I just knew that the water fluoridation defenders were going to turn it into a "class struggle" issue.

"Oh you don't like fluoride in the water? You must hate the poor."

yahoo.com/news/taking-cue-rfk-

gamedev 

Apparently, the recording was corrupted. Here is a better video.

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gamedev 

Started creating a prologue for when you start the game. The White rectangles appear presumably because the font I'm using apparently doesn't support apostrophes.

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Well it seems like Qortal, despite being blockchain based, is aware that many blockchain projects are flawed or outright scams. They seem to have taken effort to make sure that Qortal is actually decentralized by making all users nodes, and the extensive documentation probably means that they are WAY more competent than nofish (the ZeroNet dev). They also plan to include mesh-networking in the long-term, so this can even circumvent the physical structure of the Internet.

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I don't know how true this is, but apparently, Toby Fox said that he will cancel Deltarune if Trump wins.

gamedev 

Added a third boss, which can be hit anywhere except head-on.

You may notice a glitch around 00:35. I have no idea how that happened. The sword is still in it's place after the last thrust but it sets the "active" flag to false when not in use, so it shouldn't be detecting collision.

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Nobody is pointing out that the new Catholic church mascot is holding her staff with the devil's hand.

gamedev 

Working on the end text for the game. It's obviously in a rough state right now. I need to implement proper word-wrapping (the current text is wrapped manually), and have it better timed before the credits.

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>Links an interactive flat earth model in an attempt to prove the flat earth
>Author openly claims it's meant to prove how flat-earth mathematically doesn't make sense.

gamedev 

Trap door now has it's own sprite and sound effect for when it closes. The McGuffin sprite is now a mirror. (shout out to @Mr_NutterButter for the idea)

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I've been working on a website for my game studio. The layout was created via ChatGPT (it's really great at generating HTML5 templates without the modern web bloat).

It was hard to write the about page because I didn't want to be unprofessional and bash other studios, but I wanted to make my point across that we will NEVER include any DRM, telemetry, or live service crap in our games.

gamedev 

Added a trap door to prevent the player from escaping the boss fight. It's currently using the regular door sprite as a placeholder. The final sprite won't have a keyhole.

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