Honestly, I'm actually tempted to buy myself a GameKing because it's a handheld that is notable enough to have it's own Wikipedia page, yet retro gaming YouTubers don't even acknowledge it's existence (yet), so it's cheap to collect for, but I doubt I could make enough money speculating on it or the games. They seem like crap, but the same can be said with the 3DO or CD-i.
For some reason, I have always had an interest in seeing what the gaming scene is like in Asian countries that are not Japan, but given that Asians hate each other, the extreme authoritarian laws in some countries, and the increased anti-Japanese sentiment in other Asian countries after WWII, the gaming scene is nowhere near as big.
The gaming scene in each country that I know of boils down to this:
* Mainland China - Known for Famiclones and multi-carts, but in recent years it expanded to Android consoles, mobile games, and PC games. Consoles were banned up until the 2010s though Nintendo created the iQue Player by using some loopholes.
* Hong Kong - Just imports games from the US and Japan. There is a handheld originating from there known as the "GameKing" and I rarely see retro YouTubers talk about it.
* South Korea - Hates the Japanese so much that they've embraced PC MMOs instead of singleplayer console games. They were able to carve a niche market with open-source handhelds like the GP32 which inspired many other handhelds for emulating existing games or for being used a handheld PCs. If it weren't for them, we probably wouldn't have the Steam Deck.
* North Korea - Everything seems to be DPRK propaganda, but people were somehow able to smuggle PS1s back in the 90s.
* India - Mostly mobile shovelware. Hardcore gamers play on PC. Console manufacturers ignore the place, but there is a gray market of import consoles along with clones and pirated consoles. Nintendo only officially released a console there once with the NES, rebranded as the Samurai. It's interesting because it's the only Famicom variant in Asia to be based on the American NES instead of the original Famicom.
* Vietnam - Only thing I can think of that came out of there is Flappy Bird. Don't know much else.
I only bring this up because I was reminded of the GP32 and how it influenced open source handhelds and handheld PCs and how the Steam Deck probably owes it's existence to some obscure Korean device from the early 2000s, just something to think about.
I also find it interesting that most of this just stems from anti-Japanese sentiment, so instead of embracing arcade games and RPGs, they embrace weird handhelds or MMOs.
Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Enemies now turn around when on edge of platforms.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Scrolling camera has been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
I don't know why people were expecting Metroid Prime 4 to be good. I remember anons on 8/v/ warning about how woke Retro Studios has become back when Nintendo announced that they were restarting the project with them instead of Bandai Namco. Speaking of which, there is a comment on Synthetic Man's Metroid Prime 4 video which theorizes that they dropped Bamco after the success of BoTW and thought that only a western dev could pull it off as open-world games are more common there.
Knockback has been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Enemies can now be upside down.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
First enemy has been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
It looks like RWS was planning on publishing some Postal spin-off game but later pulled the plug because of accusations of the game using AI generated assets, despite there being no proof and the only evidence is the art-style giving the vibe and the appearance of a triple-barrel shotgun.
I personally think the game looks garbage either way because it looks like someone put pixelshit billboards in the Unity engine, but I can't tell if it's AI generated or not. If it is AI generated then I'm pretty sure it was an image to image conversion which to me used enough human input to not be considered "slop", but I don't know what other people think.
The anti-AI crowd can be a bit extreme to the point where even the use of AI filters is enough to call for boycotts. And personally, I think AI slop is 100x better than "asset flipper" slop because at least AI will produce something that is somewhat original, even if it is using data from other works.
Game now loads level from a file.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Shooting has now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added platforms to the code.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Just started programming on my next game dev project. Right now, I only have movement and the gravity flipping mechanic implemented, but more is to come!
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus