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gamedev 

Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.

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gamedev 

Added a title screen, which is just black right now.

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gamedev 

Added lives to the HUD. Now it's actually starting to look like a game.

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gamedev 

Updated the hud. Now, it displays which power up you have along with the ammo.

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gamedev 

I realized that you can have outlines in TTF text, so no need for bitmap fonts.

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gamedev 

Mines and missiles have limited ammo now. I've also added a HUD. It's just text and it uses a TTF rather than a bitmap font. Bitmap fonts seem to be difficult in SFML. Supposedly, vertex arrays solve this problem but I haven't tried them yet.

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gamedev 

Added power-ups which are stored in wooden-crates. Right now, mines and missiles are stored in crates.

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gamedev 

Finally fixed the collision detection (at least I hope). Turns out that recording the positions of the previous frame does actually work.

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gamedev 

Got the bumper car behavior implemented. Will need to fix it. The car doesn't retract after bumping.

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gamedev 

I think I solved the problems with car physics and collision which is to keep track of the car's position of the previous frame. Up until now, I've been using an object's velocity to handle directional collisions.

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gamedev 

Added a bumper car. You can't shoot it, only bump it off the road.

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gamedev 

Added civilian cars. They are supposed to make you lose points if you kill them, but I haven't made the score visible yet.

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gamedev 

Explosions also happen when enemy cars run over mines.

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gamedev 

Added explosions. Explosions are their own objects.

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gamedev 

Added land mines. I plan on having these as a power up. No explosion animation, yet.

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