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gamedev 

Huge update to the level editor. Both saving and loading have been implemented along with a simple menu for selecting the level you want to edit. I've also added the power-up crates to the editor. Now it is actually usable.

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gamedev 

Editor can now place objects other than the civilian cars. A camera has also now been implemented in the editor.

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gamedev 

Editor can now place objects (only the civilian cars at the moment) and can mark tiles as drivable (marked in red). I've also included a HUD on the right that currently only displays the current tile.

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gamedev 

Level editor now supports all tile images which can be switched using the keyboard.

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gamedev 

Started to create a level editor for the game. All it can do right now is convert grass tiles to water on a blank (all grass) map.

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gamedev 

Remaining time now gives you a bonus at the end of each level.

(EAR RAPE WARNING!!! I did not expect the sound to be this bad when repeating so frequently!)

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gamedev 

Added a level timer. I set it to 20 seconds just for debugging purposes. I probably plan on setting it to something like 400 seconds.

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gamedev 

Added a Game Over screen. Technically, it's been here for a while, but it was just red with no text.

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gamedev 

Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.

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gamedev 

Added a title screen, which is just black right now.

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gamedev 

Added lives to the HUD. Now it's actually starting to look like a game.

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gamedev 

Updated the hud. Now, it displays which power up you have along with the ammo.

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gamedev 

I realized that you can have outlines in TTF text, so no need for bitmap fonts.

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