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I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.

Let me know if you like the idea or not.

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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.

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Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.

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I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.

Gravity flipping is still going to be a core-mechanic, regardless.

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Death animations for enemies has been implemented.

The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.

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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.

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