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gamedev 

Remaining time now gives you a bonus at the end of each level.

(EAR RAPE WARNING!!! I did not expect the sound to be this bad when repeating so frequently!)

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gamedev 

Added a level timer. I set it to 20 seconds just for debugging purposes. I probably plan on setting it to something like 400 seconds.

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gamedev 

Added a Game Over screen. Technically, it's been here for a while, but it was just red with no text.

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gamedev 

Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.

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gamedev 

Added a title screen, which is just black right now.

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gamedev 

Added lives to the HUD. Now it's actually starting to look like a game.

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gamedev 

Updated the hud. Now, it displays which power up you have along with the ammo.

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gamedev 

I realized that you can have outlines in TTF text, so no need for bitmap fonts.

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gamedev 

Mines and missiles have limited ammo now. I've also added a HUD. It's just text and it uses a TTF rather than a bitmap font. Bitmap fonts seem to be difficult in SFML. Supposedly, vertex arrays solve this problem but I haven't tried them yet.

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gamedev 

Added power-ups which are stored in wooden-crates. Right now, mines and missiles are stored in crates.

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gamedev 

Finally fixed the collision detection (at least I hope). Turns out that recording the positions of the previous frame does actually work.

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gamedev 

Got the bumper car behavior implemented. Will need to fix it. The car doesn't retract after bumping.

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