@coolboymew PDA games might be easier to find, but feature phone games is probably a different story. Most of them didn't have Wi-Fi and carriers would charge you for even browsing their catalog, so most people didn't bothered to check them out, unless you can side-load Java applications via USB or PC removable storage.
@coolboymew I don't know if they were Java programs. I don't know Apple's relationship with Java, but I bet they used something proprietary or their Objective-C language. From what I've heard, the games were all zip files with a different extension.
But mobile games, PDA games, etc from the pre-smartphone era desperately need to be preserved. It feels like people forgot that those games existed.
@coolboymew iPod Classic and iPod Nano (I think there were other models as well) had them. Apple discontinued them in 2011.
They were basically on par with Java flip-phone games but used the click-wheel so they were even more limited.
@coolboymew Yet nobody bothers to preserve and emulate the old iPod click-wheel games.
re: message for cis people about the trans genocide
@ArdainianRight @vantablack @locagainstwall The government does it to quash the real anarchists
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@Soy_Magnus @jeffcliff He's just going to shill vasectomies instead.
@Soy_Magnus @Moon Who the fuck has a bone sticking out where their skull is supposed to be?
@beardalaxy Listening to game development stories usually helps (plenty of them on YouTube and elsewhere). Sometimes, you just have to force yourself to do it. Set some time to work on it.
gamedev
Fuck it. I'm shelving the dungeon crawler project, for now. I've underestimated the switch from C# to C++. The code is already a mess and I wasn't really planning on anything. This was always merely a practice game that I didn't intend to release but I got carried away.
I'm going to work on another shmup but this time it will be a horizontal one.
gamedev
Enemy randomly drops hearts (25% chance) if there is no drop item set to it.
Getting footage of an enemy dropping took forever due to the low percentage.