Show newer

@beardalaxy @icedquinn
>I always intended on making the game more about the world itself and the little stories of all the people there.
>My main idea was to just make a world that a main story would take place in, while showing that everyone there had their own stories going on at the same time.

So it seems more like a Majora's Mask style game. It probably would've been better if you had it mostly set in a single town or hub area. Doing that on a full scale RPG map would be difficult. I mean, Majora's Mask had most of it's NPCs and side-quests in Clock Town while the rest of the map was mostly dungeons and the occasional shop or minigame. You rarely see games with a massive overworld while having NPC scheduling, outside of western RPGs which are huge in scope and take a huge amount of time, budget, and people to make.

I think you are also trying to solve the problem of most RPG/adventure game NPCs being nothing more than information dispensaries, and you are doing that by giving each NPC their own schedule. A much simpler approach is just to give each NPC a unique personality by using clever dialog and give them additional dialog if the player backtracks to their location even long after they've completed their relevant quest.

For example, you could have an NPC that is building a house. After completing each dungeon he progresses further on completing the house. There might be relevant side quests that are unlocked during these times. Earthbound was famous for having NPCs like that and it didn't have NPC scheduling.

Of course, it's too late to change things now, but I hope you understand that what you are trying to make is difficult for even AAA developers. Can you imagine a game like Majora's Mask on an Ocarina of Time sized overworld? (maybe yes after BoTW, but still)

@Tadano Well C# also has both. The only difference is that in C# you are more likely to use references just like in Java (pointers just being a bonus feature for more advanced users), while in C++ you are more likely to use pointers because you would naturally be use to them.

>C++ has both references AND pointers.

Why do you have to add more features just to make everything confusing?

Reminder that the Global Pandemic Treaty is still a thing and is planned to be passed by 2024.

It even includes that the US is basically the military enforcement of the WHO.

corbettreport.com/onehell/

@icedquinn @beardalaxy Well one of the first CRPGs was developed by a high schooler so it is possible. Granted, it was probably MUCH smaller in scope.

@beardalaxy @icedquinn
>Massive, open world game dev has been hell. It's a lot easier to do that in a D&D campaign where you can do a lot of improv on the spot if you have to and then jot it down afterward.

Are you seriously going the western-style RPG route for your game? Most indie RPGs appear to be JRPG inspired right down to their structure. I can't even think of a single open-world indie RPG.

@beardalaxy @icedquinn I know you have a busy schedule, but you NEED to learn to make sacrifices if you want to achieve your goals. Try to cut off things that you don't do for a living. That does NOT mean cutting of your social life. If D&D is your only social outlet, maybe try smaller campaigns or don't try to host two campaigns at once.

xianc78 boosted

@beardalaxy Let me guess. All your unused video game ideas went into that D&D campaign or this is just an excuse not to work on your game.

gamedev 

The dungeon crawler project got too complex, so I decided to abandon it for now. I decided to make a clone of one of my all time favorite arcade games, Spy Hunter.

@pawlicker @sjw @lanodan Wow! The fighting game community isn't a hugbox unlike the speedrunning community.

@sjw @lanodan Oh yeah, that one weird adaptive controller that looks like a high school electrical engineering project.

@lanodan @sjw There are third-party controllers for PlayStation consoles (maybe other consoles as well) that are one handed, but they are designed for JRPGs. The idea is that you would be holding the controller on one hand while holding a strategy guide on the other.

@lanodan @sjw Out of all the companies, only one of them accommodated for one handed people, at least to my knowledge.

xianc78 boosted

If Meta is really working on a new ActivityPub-powered social network, I see it as a very positive signal overall--my personal feelings towards Meta notwithstanding. For one, it's validation for our entire ecosystem from the biggest player. It also tells me that they don't see themselves as strong enough to keep users locked inside their walled garden anymore. It means the tide is really turning for interoperable social media, and that's always been the goal.

xianc78 boosted
Modern nintendo consoles: didnt use me in a year? Oopsie, bricked! Actually used the controller more than 5 minutes? Broken joystick. Had an impure thought in a 5 mile radius of the console? It is on fire now.

The DS: yeah im old as fuck and you dropped me down a flight of stairs but hey im good, just a scratch. Ripped off the top screen in a ragequit? You could still use me to play gba games
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.