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xianc78 boosted
To cap off this series of effortposts, one more inconvenient truth I think is worth noting is that in the furry scene, there's two things worth remembering. The first is that furries are highly influenced by each other, if you're an artist you'll get numerous autists copying you or wanting a character in your universe. The second thing is that well, furries are influenced by porn and fetishes. The third is that many broken people use the fandom to have every single fetish enabled, without the fear of mom and dad's disapproval. But don't take my word for it.

One blog by a furry who was running a website hosting one infamous furry survey had a gem of a schizopost a few years back saying the quiet part out loud; that said author would not have been pressured into it so easily if not for being in a community that literally enables it.
https://archive.fo/A6ek0

Essentially, the furry "fandom" was a perfect storm for this mindset to catch fire. By offering the delusion of "true self", one can be convinced if they put on socks and take drugs, their life will be fixed, and this is made worse by the fact that every furry you run across online will be miserable, depressed, and trying to find their place in life.

The furry fandom is not about being a fan of media about talking animals. It's about escapism and escaping into a world where everything is good, and nothing bad ever happens, and you want to live this world of dopamine hits all day long. It's no different than Second Life, a form of escapism for broken nerds to waste their brains away on, delaying the inevitable.
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xianc78 boosted

It’s crazy to think that even the most autistic of the nerd scenes was more normal than a mainstream nerd scene is today nearly 8-10 years ago, but in that time:

Social media, and websites that focused around nerd culture didn’t just go political, but they went all in on it.
While there was a lot of entryism (highlighted by Anita being caught on tape saying she didn’t play games years before her video series, Brianna Wu injecting itself into GG, and on the other side all the ecelebs who used GG for clout from Milo to Ethan Ralph to PJW to QuarterPounder), the hard truth nobody wants to admit is that everyone wound up picking sides, if not before GG during it. Case in point, when Sam Hyde was a lot more political and provocative in 2016-7 around the time of the world peace saga with [a:s], I remember him saying something that it was literally impossible to be in comedy and all and apolitical around this time.
In the furry “fandom” in particular, they didn’t just go turbo political but they went political harder and faster than everyone else. Cons were shut down because of people threatening each other, or at least harassing the shit out of hotels and con operators and attendees. By the time the COVID scare hit, the fandom was pretty damn good about virtue signaling the {current thing}.
Everyone and their grandma decided they were transgender seemingly. Anyone who can describe 2016-8 can describe one thing other than the meltdowns over Trump winning and the two minutes hate over CVille, or Twitter purges: it was not uncommon for entire discord chats to “come out” as trans one by one, with an entire framework there to harass you or cut you off if you spoke out about the dangers.
When the COVID scare happened, furries went all out to ensure that those not pure would not stay in their community. Aside from harassing every single person who wouldn’t virtue signal for George Floyd, the fandom was very self policing about wrongthinkers since that political shitstorm I’ve alluded to. They would literally dox and harass any furry who dared to consider holding a furmeet during the height of the COVID scare. But when cons began again, they were literally having over the top shows to make sure that you had vaccination proof and masked at all times.
A lot of furries, tired of both these issues and the autismlord behavior of furries, decided to call it quits with the “fandom”. The rest are getting eaten alive, refusing to just find another community.

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@PhenomX6 Indeed has the worst job suggestions, but it's better than having a fucking LinkedIn account.

xianc78 boosted

@beardalaxy @icedquinn
>I always intended on making the game more about the world itself and the little stories of all the people there.
>My main idea was to just make a world that a main story would take place in, while showing that everyone there had their own stories going on at the same time.

So it seems more like a Majora's Mask style game. It probably would've been better if you had it mostly set in a single town or hub area. Doing that on a full scale RPG map would be difficult. I mean, Majora's Mask had most of it's NPCs and side-quests in Clock Town while the rest of the map was mostly dungeons and the occasional shop or minigame. You rarely see games with a massive overworld while having NPC scheduling, outside of western RPGs which are huge in scope and take a huge amount of time, budget, and people to make.

I think you are also trying to solve the problem of most RPG/adventure game NPCs being nothing more than information dispensaries, and you are doing that by giving each NPC their own schedule. A much simpler approach is just to give each NPC a unique personality by using clever dialog and give them additional dialog if the player backtracks to their location even long after they've completed their relevant quest.

For example, you could have an NPC that is building a house. After completing each dungeon he progresses further on completing the house. There might be relevant side quests that are unlocked during these times. Earthbound was famous for having NPCs like that and it didn't have NPC scheduling.

Of course, it's too late to change things now, but I hope you understand that what you are trying to make is difficult for even AAA developers. Can you imagine a game like Majora's Mask on an Ocarina of Time sized overworld? (maybe yes after BoTW, but still)

@Tadano Well C# also has both. The only difference is that in C# you are more likely to use references just like in Java (pointers just being a bonus feature for more advanced users), while in C++ you are more likely to use pointers because you would naturally be use to them.

>C++ has both references AND pointers.

Why do you have to add more features just to make everything confusing?

Reminder that the Global Pandemic Treaty is still a thing and is planned to be passed by 2024.

It even includes that the US is basically the military enforcement of the WHO.

corbettreport.com/onehell/

@icedquinn @beardalaxy Well one of the first CRPGs was developed by a high schooler so it is possible. Granted, it was probably MUCH smaller in scope.

@beardalaxy @icedquinn
>Massive, open world game dev has been hell. It's a lot easier to do that in a D&D campaign where you can do a lot of improv on the spot if you have to and then jot it down afterward.

Are you seriously going the western-style RPG route for your game? Most indie RPGs appear to be JRPG inspired right down to their structure. I can't even think of a single open-world indie RPG.

@beardalaxy @icedquinn I know you have a busy schedule, but you NEED to learn to make sacrifices if you want to achieve your goals. Try to cut off things that you don't do for a living. That does NOT mean cutting of your social life. If D&D is your only social outlet, maybe try smaller campaigns or don't try to host two campaigns at once.

xianc78 boosted

@beardalaxy Let me guess. All your unused video game ideas went into that D&D campaign or this is just an excuse not to work on your game.

gamedev 

The dungeon crawler project got too complex, so I decided to abandon it for now. I decided to make a clone of one of my all time favorite arcade games, Spy Hunter.

@pawlicker @sjw @lanodan Wow! The fighting game community isn't a hugbox unlike the speedrunning community.

@sjw @lanodan Oh yeah, that one weird adaptive controller that looks like a high school electrical engineering project.

@lanodan @sjw There are third-party controllers for PlayStation consoles (maybe other consoles as well) that are one handed, but they are designed for JRPGs. The idea is that you would be holding the controller on one hand while holding a strategy guide on the other.

@lanodan @sjw Out of all the companies, only one of them accommodated for one handed people, at least to my knowledge.

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