@xianc78 everybody is like "we need to increase minimum wage to meet inflation!" but never bothers to ask why the inflation is there in the first place... ![]()
@nekofag I thought you were still in school.
@PhenomX6 @maxmustermann >y'all
That one word right there tells you there is going to be some ultra-twitter style virtual signaling.
It’s crazy to think that even the most autistic of the nerd scenes was more normal than a mainstream nerd scene is today nearly 8-10 years ago, but in that time:
Social media, and websites that focused around nerd culture didn’t just go political, but they went all in on it.
While there was a lot of entryism (highlighted by Anita being caught on tape saying she didn’t play games years before her video series, Brianna Wu injecting itself into GG, and on the other side all the ecelebs who used GG for clout from Milo to Ethan Ralph to PJW to QuarterPounder), the hard truth nobody wants to admit is that everyone wound up picking sides, if not before GG during it. Case in point, when Sam Hyde was a lot more political and provocative in 2016-7 around the time of the world peace saga with [a:s], I remember him saying something that it was literally impossible to be in comedy and all and apolitical around this time.
In the furry “fandom” in particular, they didn’t just go turbo political but they went political harder and faster than everyone else. Cons were shut down because of people threatening each other, or at least harassing the shit out of hotels and con operators and attendees. By the time the COVID scare hit, the fandom was pretty damn good about virtue signaling the {current thing}.
Everyone and their grandma decided they were transgender seemingly. Anyone who can describe 2016-8 can describe one thing other than the meltdowns over Trump winning and the two minutes hate over CVille, or Twitter purges: it was not uncommon for entire discord chats to “come out” as trans one by one, with an entire framework there to harass you or cut you off if you spoke out about the dangers.
When the COVID scare happened, furries went all out to ensure that those not pure would not stay in their community. Aside from harassing every single person who wouldn’t virtue signal for George Floyd, the fandom was very self policing about wrongthinkers since that political shitstorm I’ve alluded to. They would literally dox and harass any furry who dared to consider holding a furmeet during the height of the COVID scare. But when cons began again, they were literally having over the top shows to make sure that you had vaccination proof and masked at all times.
A lot of furries, tired of both these issues and the autismlord behavior of furries, decided to call it quits with the “fandom”. The rest are getting eaten alive, refusing to just find another community.
@PhenomX6 Indeed has the worst job suggestions, but it's better than having a fucking LinkedIn account.
@ArdainianRight @Giganova8 His two moms raised the self-respect out of him.
@beardalaxy @icedquinn
>I always intended on making the game more about the world itself and the little stories of all the people there.
>My main idea was to just make a world that a main story would take place in, while showing that everyone there had their own stories going on at the same time.
So it seems more like a Majora's Mask style game. It probably would've been better if you had it mostly set in a single town or hub area. Doing that on a full scale RPG map would be difficult. I mean, Majora's Mask had most of it's NPCs and side-quests in Clock Town while the rest of the map was mostly dungeons and the occasional shop or minigame. You rarely see games with a massive overworld while having NPC scheduling, outside of western RPGs which are huge in scope and take a huge amount of time, budget, and people to make.
I think you are also trying to solve the problem of most RPG/adventure game NPCs being nothing more than information dispensaries, and you are doing that by giving each NPC their own schedule. A much simpler approach is just to give each NPC a unique personality by using clever dialog and give them additional dialog if the player backtracks to their location even long after they've completed their relevant quest.
For example, you could have an NPC that is building a house. After completing each dungeon he progresses further on completing the house. There might be relevant side quests that are unlocked during these times. Earthbound was famous for having NPCs like that and it didn't have NPC scheduling.
Of course, it's too late to change things now, but I hope you understand that what you are trying to make is difficult for even AAA developers. Can you imagine a game like Majora's Mask on an Ocarina of Time sized overworld? (maybe yes after BoTW, but still)