@feld Given that the whole Boeing thing is just a psyop, that means that Gargron is also an actor.
@allison I only know Forth as an example of a stack-based programming language and for being the language that StarFlight was programmed in, despite the language being nowhere near intended for game development. Which is why I also would love to write a full-length game in a language that is not intended for game development one day.
@allison What is this?
@beardalaxy @graf And I didn't realize that I haven't included mods in the profile pages yet, but I just added them now.
Fujitsu Set To Win UK Digital ID Contract Despite Past Failures
https://reclaimthenet.org/fujitsu-set-to-win-uk-digital-id-contract-despite-past-failures?utm_source=fediverse
The Francis Scott Key Bridge incident was planned well in advanced. These patterns should not be a coincidence.
@Mr_NutterButter Thanks. I couldn't use your intro because SFML doesn't natively support video playback.
@paper9741 @coolboymew They played that track during the original broadcast for BS Zelda.
@nhk Oh wait he's renting. Though maybe he can convince his landlord to put those cabinets in the lobby and he could take a cut.
@nhk It's an arcade. Just open it to the public.
@Flaky I can't believe that this is real.
Over 600 completely free sound effects for your games from GDC: https://gdc.sonniss.com/
Shutdown reminder!
With just 2 weeks left until the Nintendo Network shutdown, we'd like to take this time to remind everyone that we are accepting network packet dumps for all games, for both the Wii U and 3DS! These packet dumps give us a glimpse into how the games operated when the official servers were still online. While technically possible to do without these dumps, having reference material like this will make the job of making replacement servers FAR easier once these servers go offline!
This is ESPECIALLY true for more obscure/less popular games, and games which have custom additions to them. Having network dumps for smaller games is just as, if not more, important than the bigger ones as we'd likely have much less reference material for them! We know everyone is excited to help get the big names going, but we can't forget the little guys either!
That being said, we appreciate ALL users who help us with this crowd sourcing! We have gotten a LOT of amazing data from everyone so far, all of which will definitely help us moving forward.
For those interested in contributing network packet dumps, see our guide on our website here https://pretendo.network/docs/network-dumps. This page also includes a section listing some games we consider "high priority", though these are NOT the only games we still need data for.
For those curious about our current network dump stats, so far we have:
99 HokakuCafe dumps (specifically Wii U)
528 HokakuCTR dumps (specifically 3DS)
15 general WireShark dumps (applies to both consoles)
65 general proxy dumps (applies to both consoles)
NOTE: These numbers come from the number of network packet dumps submitted through the Bandwidth upload command, and may not represent the real total number of dumps submitted.