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Welcome to #NewWorldNextWeek – the video series from Corbett Report and Media Monarchy that covers some of the most important developments in open source intelligence news.
https://activistpost.com/2024/10/brics-unveil-the-new-new-world-order-new-world-next-week-with-james-corbett-and-james-evan-pilato.html
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@PurpCat @lanodan @coolboymew @noyoushutthefuckupdad Even Nintendo, who is notorious for developing most things internally and being very secretive about the development of their games, are using engines like Unreal for games like Yoshi's Crafted World and Pikmin 4. Even Unity is used for more recent Pokemon games, but that can be excused for GameFreak being mediocre programmers.

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Safe trick-or-treating this Halloween means being aware of the real monsters of street-level surveillance. You might not always see these menaces, but they are watching you.
https://activistpost.com/2024/10/the-real-monsters-of-street-level-surveillance.html
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People still harbor guilt about eating chocolate, but clinical research indicates that it may actually be closer to a "medicine" than a candy.
https://naturalblaze.com/2024/10/chocolate-the-candy-with-powerful-medicinal-properties.html

@lanodan @PurpCat @coolboymew @noyoushutthefuckupdad
>That said I think it's worth it for indie games to have some kind of Unix-like support (or retro-platform support lol) because they have strong communities so word of mouth likely works much better than doing yet-another Windows/Android release.

Only problem is that most indie developers don't write their own engines and most of those engines don't support BSD. Maybe if more and more people switch to Godot, we would probably see more.

@djsumdog @mangeurdenuage I thought it would be better because vegetable oil is a better conductor of heat.

@PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad I know that SFML (which I currently use) is available for FreeBSD, but I've heard that a lot of BSD users already run native Linux games on BSD just by swapping library files or something like that, given how similar it is to Linux. Apparently, it's very easy to do that with MonoGame and FNA games despite neither of those officially supporting BSD.

@PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad The market is over-saturated. Everyone who has skimmed a programming text book is making their own game now. You need to be really unique or drown in the endless sea of shovelware, no matter how good your game is.

I thought about getting at least a cult following by porting my games to obscure operating systems like BSD or Haiku. There is probably an audience for people who want to play something other than Tux Racer on those platforms.

@PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad I always complain about modern games not being as wild west as they used to, but with indie games you have to be a little bit too wild west to get popular.

@RehnSturm256 @noyoushutthefuckupdad
>10 pushups
That's a mild punishment. Even a high school coach would give something more severe.

@PurpCat @coolboymew Yeah but Nintendo didn't even offer online infrastructure for their first-party games. They were all either LAN only or no network multiplayer at all.

Retro Studios did try to make some vehicular combat game for the GameCube and it was planned to be online, but it was cancelled because the Japanese didn't understood vehicular combat.

@coolboymew @PurpCat I think someone recently revived Xbox Live on the original Xbox. You can also play LAN games over the Internet using XLink Kai.

@PurpCat @coolboymew I still can't believe that FFXI was still receiving updates until 2016.

@PurpCat @coolboymew Nintendo didn't provide online infrastructure themselves for the GC because they felt like parents weren't willing to pay subscription fees on top of their Internet bills, so they left it to third-parties to provide their own infrastructure. Sega probably still had servers from the Dreamcast, so they were willing to provide their own infrastructure for PSO on the GameCube. I guess Nintendo just wasn't aware of GameSpy's existence during the GameCube era.

@coolboymew @PurpCat You know what I mean. Maybe Nintendo didn't even included support for it in the SDKs intended for third-parties.

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