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xianc78 boosted

@Hephaestic Just find some dead genre to revive, spread the word on various gaming forums, create something, and hope for the best.

xianc78 boosted
With reverse engineering (I assume the B-K decomp?) they figured out the RAM address that would enable the Stop n Swomp stuff via cart swapping. Not terribly exciting anymore because we long since got the cheato codes to activate them anyways and there's nothing anymore you can send them back to, but there it is

https://www.youtube.com/watch?v=sHQbswTkEjQ
xianc78 boosted
xianc78 boosted

@tinosoft Fascism is just the merger of corporate and state power. It says nothing about the well-being of workers or capitalists.

xianc78 boosted
a lifetime of everyone else imposing their beliefs onto me

It seems like the only hope for recent CS grads of ever getting a job is to start there own game companies.

xianc78 boosted

Short C++17 question, expert help wanted 

I have been doing some research on the inline keyword in C++, since my IDE (CLion) is... giving it a lot of preferential treatment.

From what I have read, correct me if I am wrong, it is primarily an optimization **when used on functions**. Forcing the compiler to insert the function contents directly wherever it's called when it assembles into opcode, removing the overhead of calling a subroutine, but potentially decreasing efficiency in other ways--low level CPU cache/branch predict stuff the compiler will probably decide for me anyway and that I don't have a great understanding of yet.

However, I cannot find a super clear answer on what cons this may have for *variables*.

Say I have a static variable in a namespace:

namespace stuff {
uint8_t x = 69;
}

What are some potential DRAWBACKS, if any, to making this inline? I can only find information on advantages, but that it should otherwise be left alone because the compiler will do it anyway if it's analysis deems necessary. The consensus seems to be "none" but I want to be sure because there is a lot of bad advice out there.

Thanks

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found a bug that lets you skip an entire boss battle, thus preventing the game from being finished :)

thankfully it's not something that a regular player would be able to encounter because of another bug, which i also fixed. but you can very easily do that in debug mode and then you can't actually beat the game after that unless you modify your save file or open the engine and make an alternative way to get the key item.

xianc78 boosted
xianc78 boosted

Okay so I've tried about a million different things and everything either just A. goes super speed, B. Freezes after Tick #2 or C. Behaves exactly the same

I am 100% certain this should be working because it is exactly what I did with the FPS cap...

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@noyoushutthefuckupdad I just know for a fact whatever Trump does or doesn't do, this administration is going to be worse than 2017-2021 because the division in the right are more apparent than ever, people still think he is our savior, and we have a very vocal minority who thinks that they are on the verge of extermination, which means that we are probably going to see more pandering to them because nobody what to be blamed for someone's suicide.

xianc78 boosted

Somehow my timings are wrong...?
It's gotta be some kind of typo in my delta timer, I've checked everything else.

It is a good thing I have not started writing enemy AI yet or else the whole thing would have to be rebalanced.

xianc78 boosted

@bonifartius Are they independent from EU funding. Remember that the EU funds a lot of FOSS projects which gives them a good number of influence in the FOSS community.

@PurpCat I'm probably going to try it too, just to see if it's worth recommending. Linux Mint has been my go to recommendation for years, but them actually working with Mozilla and censoring Lunduke's last name on their forums has given me second thoughts.

xianc78 boosted

gonna test out openmandriva on one of my shit laptops

@bonifartius I do not trust any FOSS convention hosted in the EU.

@berkberkman @PurpCat @33c74427f3b2b73d5e38f3e6c991c122a55d204072356f71da49a0e209fb6940 To be fair, his videos started to become more philosophy based ever since he started homesteading. It was never really a tech channel. It was more of a philosophy/life-advice channel with some Linux tutorials in them.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.