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@vokainen099
>It's difficult though to find a profitable niche.

Just think of some obscure, dead franchise that still has a cult-following, but little to zero chance of a revival or a series that changed drastically that the newer games look nothing like the older ones (like Ys with the bump combat system).

Another thing you can do is to try to port your games to more obscure platforms like BSD, Plan9, or Haiku. There is probably an untapped market of users who want to play something on there other than TuxRacer. It just like when indies were porting their games to Linux back in the late 2000s and early 2010s. Sadly, this option is if you write your games "from scratch", but luckily SDL pretty much runs on everything so if you just use that than this should be no problem.

xianc78 boosted

@phnt@fluffytail.org @Suiseiseki@freesoftwareextremist.com @munir@fedi.munir.tokyo @dj@ti.parcero.casa This makes total sense!
Suiseiseki is an inside agent, and he's making free and open source software as
ANNOYING AND LAME AS POSSIBLE so everyone uses proprietary software, it's the perfect plan

xianc78 boosted
@mischievoustomato @munir @Suiseiseki @waifu @dj Let's consult the copypasta.

>FOSSTard, GNUTard or in extreme cases a GNURetard, not to be confused with a FOSSoid, is an insufferable person whose most prominent identity is Free Software advocacy (#FOSS advocacy) done the wrong way. (...)
>Instead of advocating for practical Free Software use, they support only 100% Free Software solutions while ignoring how broken and unusable they can be. Thus eliminating any potential new users of Free Software.

Yeah, checks out.

So apparently 4chan now requires an email address to post. At this point, they might as well ditch the anonymity and just have accounts like a regular forum.

xianc78 boosted
BuyVM is changing hands and the Luxembourg location will be moved to Netherlands. So basically no freedom of speech and more likely government meddling when being involved in more controversial topics. Just so everybody knows.

More info on their Discord (sadly).

Edit: https://fluffytail.org/notice/ApwMFDlD3GhGD1CK4e
Edit 2: https://fluffytail.org/notice/ApwYmky7ntmeD0zpVw
Edit 3: https://fluffytail.org/notice/ApwYyGJNc1RCbPQN8K

#VPS #Hosting #Web
xianc78 boosted

@Hephaestic Just find some dead genre to revive, spread the word on various gaming forums, create something, and hope for the best.

xianc78 boosted
With reverse engineering (I assume the B-K decomp?) they figured out the RAM address that would enable the Stop n Swomp stuff via cart swapping. Not terribly exciting anymore because we long since got the cheato codes to activate them anyways and there's nothing anymore you can send them back to, but there it is

https://www.youtube.com/watch?v=sHQbswTkEjQ
xianc78 boosted
xianc78 boosted

@tinosoft Fascism is just the merger of corporate and state power. It says nothing about the well-being of workers or capitalists.

xianc78 boosted
a lifetime of everyone else imposing their beliefs onto me

It seems like the only hope for recent CS grads of ever getting a job is to start there own game companies.

xianc78 boosted

Short C++17 question, expert help wanted 

I have been doing some research on the inline keyword in C++, since my IDE (CLion) is... giving it a lot of preferential treatment.

From what I have read, correct me if I am wrong, it is primarily an optimization **when used on functions**. Forcing the compiler to insert the function contents directly wherever it's called when it assembles into opcode, removing the overhead of calling a subroutine, but potentially decreasing efficiency in other ways--low level CPU cache/branch predict stuff the compiler will probably decide for me anyway and that I don't have a great understanding of yet.

However, I cannot find a super clear answer on what cons this may have for *variables*.

Say I have a static variable in a namespace:

namespace stuff {
uint8_t x = 69;
}

What are some potential DRAWBACKS, if any, to making this inline? I can only find information on advantages, but that it should otherwise be left alone because the compiler will do it anyway if it's analysis deems necessary. The consensus seems to be "none" but I want to be sure because there is a lot of bad advice out there.

Thanks

xianc78 boosted

found a bug that lets you skip an entire boss battle, thus preventing the game from being finished :)

thankfully it's not something that a regular player would be able to encounter because of another bug, which i also fixed. but you can very easily do that in debug mode and then you can't actually beat the game after that unless you modify your save file or open the engine and make an alternative way to get the key item.

xianc78 boosted
xianc78 boosted

Okay so I've tried about a million different things and everything either just A. goes super speed, B. Freezes after Tick #2 or C. Behaves exactly the same

I am 100% certain this should be working because it is exactly what I did with the FPS cap...

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@noyoushutthefuckupdad I just know for a fact whatever Trump does or doesn't do, this administration is going to be worse than 2017-2021 because the division in the right are more apparent than ever, people still think he is our savior, and we have a very vocal minority who thinks that they are on the verge of extermination, which means that we are probably going to see more pandering to them because nobody what to be blamed for someone's suicide.

xianc78 boosted

Somehow my timings are wrong...?
It's gotta be some kind of typo in my delta timer, I've checked everything else.

It is a good thing I have not started writing enemy AI yet or else the whole thing would have to be rebalanced.

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