@ooignignoktoo @coolboymew I never unlocked him. I just find him adorable.
Spent a little bit of time playing the old Alpha build of God's Disdain. Back when it was still "Kami no Keibetsu: God's Disdain." The build is from 2019. It's actually crazy how much it has changed since then. It looks and feels so much better now. I actually got a lot of work done from 2019-2024 in relation to how much I had done from 2015-2019.
The only thing I thought looked objectively better was the font, but I changed it because it was ripped directly from Animal Crossing Wild World and I obviously didn't have the rights for that.
The cool thing about God's Disdain though, is that since it is unencrypted, it is trivial to plop in whatever font you want! You can even take a couple extra steps to add it in to the options menu, even if you don't own RPG Maker you can open the plugins.json file and find the spot to add it in there.
@ooignignoktoo @coolboymew Hey look, it's me!
@cjd
>I guess Musk is at war with someone who is using Twitter API
It's Nitter, a JS-free Twitter proxy.
Raw cow’s milk half gallon $4, raw heavy cream a quart $6. The ILSLEY Farm in Weare NH also sells homemade ice cream in the summer. Country living and fresh farm products are the best. Eat and drink healthy. #MAHA #LiveFreeorDie
@sun Every fat person's dream, besides food.
@beardalaxy Most of the Zelda styled assets are based off of the GameBoy and GameBoy Color games. My game's artstyle is loosely based off of BS Zelda which can explain why I have a hard time finding good assets. And I used BS Zelda as an inspiration because it's basically an upscaled version of the original game. Characters and tiles are still the same size but the graphics are 16-bit.
Well it turns out that itch's selection of downloadable assets is only marginally better than OpenGameArt despite the fact that you can sell your assets and use proprietary licenses.
Reminder that if you have unused game assets laying around, please consider sharing them on OpenGameArt. It would help a lot of struggling game developers like myself.