They raised two generations of men with anti-war propaganda about how bad the US was for going into countries and messing with shit. It was all over the place. Pop culture, alt culture, everything. Now they're confused that none of us want to keep spending money in other countries on wars and other stupid shit.
God's Disdain releases in just 24 hours! That's right! The non-linear JRPG nearly a decade in development will FINALLY be available soon, and for free! Check it out tomorrow when it launches, and perhaps buy the Supporter Pack if you enjoy it
@beardalaxy I tried to find a way to get a cracked version of Game Maker Pro working, but I didn't know how to pirate software (outside of ROMs) back then.
There was another program that I forgot to mention earlier. It was DS Game Maker. It was also shareware and let you make DS games, but the Lite version was even more limited than GameMaker Lite. It only allowed you to have three rooms and no save feature.
But it looks like the project is still around and is now FOSS.
https://digitaldesigndude.github.io/DSGM-Resource-Site/index.html
Regardless of your opinions on Georgescu and his stances on certain issues, I think the main thing to take away is that he (as far as I know) was a completely independent candidate who despite all the odds (including not being a contender), won the Romanian election, but of course the elites will find a way to ensure that he would never get in. Our current system won't allow in anyone who goes against the status quo.
@vokainen099 @beardalaxy Yeah I know. Anyway my original point in the OP was that although it doesn't feel like it. These viral indiedevs actually have at least a decade of experience, and they were probably in various gamedev or modding forums back in the day. And that's why those who only started to make games after graduating college are struggling.
I'm not complaining, but I see myself in this in-between because I later learned how to actually program in middle school and high school and I learned to appreciate actually creating something rather than to compete with the professionals. I didn't have enough time to do it as much as I wanted, but I did enjoy every bit of it.
@beardalaxy @vokainen099 Steam Greenlight didn't appear until 2012. Until then, Valve handpicked what games would appear on Steam and the only way to appear on there as an indie was if you had a "proven track record" (i.e we're already successful on other storefronts like Desura or Green Man Gaming, or on places like NewGrounds). Valve actually did receive heavy criticism for it even though it meant quality over quantity.
@vokainen099 @beardalaxy
>How would a kid approaching middle school manage to carve a name for himself while competing with budding professionals with at least college education, if not years of experience?
Like I said, I was stubborn, inpatient, and naive. I also felt that if I didn't have my dream game created in time, someone else with the same idea would make it.
What I should've done was accept that I wasn't going to make professional quality games at the age of 10-12 and just make simple 2D games and have them published on YoYoGames. Maybe I could've gained some experience from that, and who knows where I would be right now. But like I said, I was stubborn and thought of myself as a child prodigy when all I had to show for it was memorizing all the keyboard shortcuts on Windows and having access to GameMaker.
@vokainen099 @beardalaxy
>You needed at least an adult ID to verify your ability to sign a contract with Valve and a bank account to store any gains
This is why I got excited when I first heard about Bitcoin during it's early years and how there was no age limit. I thought I could release my game as donationware and include a Bitcoin wallet address for people to donate to me.
@beardalaxy @vokainen099 It would probably be easier to do it as a job if everyone who has ever read a programming textbox wasn't making their own video game.