I'm debating on whether I should even have music in the credits of my game, as I can't compose music myself and I need music that is timed with the credits. There are some works out there that get away with just having silent credits, but that usually signifies someone dying at the end or something like that.
@nach Posteo supports anonymous cash via mail payments so I would go with that.
We couldn't believe it at first, but one of the most common numbers guessed about the #IPv6 adoption among logged-in users is 42%. We assume that many users took this number as a joke. But in all seriousness: it is correct! (It is exactly 42.0095476% higher than that of our largest competitor #GitHub 😄)
We boosted the first post with that guess, but feel free to browse all the other awesome project recommendations made in this thread, too!
(Context on the number 42: https://en.wikipedia.org/wiki/Phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#The_Answer_to_the_Ultimate_Question_of_Life,_the_Universe,_and_Everything_is_42 )
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@nach I've considered using it, though I haven't used it myself (mostly because I already have a Fedora Mail account, which is free). They seem pretty good, if you don't mind paying, but I wish they supported custom domains.
@djsumdog Have you tried Blender's video editor? For a while, I've heard it was Linux's only good video editor.
"Trapping AI" – New Update! 🌀
Web crawlers play a central role in the escalating race to develop ever-more powerful AI models: they tirelessly scour the web, harvesting vast quantities of content to feed large language models. Babble (https://git.jsbarretto.com/zesterer/babble), originally developed by @jsbarretto, is a tool that lures these crawlers into an endless labyrinth—feeding their insatiable hunger for data with masses of pointless content.
To deliberately drain the resources of exploitative crawlers—and push AI models further toward collapse—we’ve deployed Babble, initially enhancing it through subtle, targeted modifications that align its functionality tightly with our strategic and operational priorities.
Babble dynamically generates an unending stream of deterministic bollocks, trapping crawlers on a single site where they endlessly navigate an ever-growing sea of pages 🌊—each filled with vast amounts of useless text and dozens of links that draw them ever deeper into the tarpit 🔁.
In the coming period, we’ll continue to develop and escalate this tactic—adding new layers of complexity and increasing both the intensity and offensiveness of the approach. At the next stage, we’ll openly share our code—allowing others to deploy, adapt, and build upon it.
See it in action: https://content.asrg.site/
P.S. If you're looking for similar tools and frameworks to deploy or explore further, check out our list titled "Sabot in the Age of AI"—a record of strategically offensive methods and purposefully orchestrated tactics for facilitating (algorithmic) sabotage, framework disruption, and intentional poisoning.
Explore it here: https://algorithmic-sabotage.github.io/asrg/posts/sabot-in-the-age-of-ai/
gamedev
Fixed the boss bug. Although I didn't record the bug, the bug was that some bosses would just hang upon death. Turns out they aren't calling the animation method.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus