@bonkmaykr Oh I forgot about that. It's dynamic, but I will see if I can make a static build.
@bonkmaykr I have it in binary form.
To the three people who have bought my game so far (yes really), have you played it yet?
Texas Sues Roblox Over Child Safety Failures, Joining Multi-State Push for Digital ID
https://reclaimthenet.org/texas-lawsuit-against-roblox-fuels-push-for-digital-id?utm_source=fediverse
The monocultures of the internet
One of the biggest problems with the internet, especially culturally, is the rise of the monoculture. It seems as if every weird internet community has been assimilated into one singular monoculture. Every group, every person, is the same exact individual with a different number. It doesn't matter where you go, everyone is the same and has the same interests. At the same time, every subculture has become exactly the same online group, no matter the skin.
Welcome to the monoculture era of the […]
@icedquinn I plan on a Windows build eventually. I'm way too busy and this finished game has been sitting on my hard-drive.
@souldessin Thank You.
@beardalaxy You might also want to run "chmod +x main" in the game's directory as Linux is pretty strict about file permissions.
@beardalaxy I don't know if you know this, but to run Linux applications from the command-line, you type ./<insert name of executable file here>
@_anti Just vibecode a game and sell it on itch.
@bonkmaykr I only used AI to generate the intro text, ending text, and the background images during those cutscenes. I only did that for the text because of writer's block and the fact that the game doesn't have that much story outside of an excuse plot, so I needed a more elaborate prologue than I can write. I only generated the background images because I couldn't find any good free-to-use backgrounds that would be appropriate for this game.
Like, I would understand if we are talking about some large corporation laying off developers and replacing them with AI, but I'm a one-man studio just trying to create some assets.
@beardalaxy It's a feature in Windows that allows you to run a Linux environment within Windows without virtualization or dual-booting. It's basically like a reverse WINE, but it requires you to install a Linux distro within it.
@gabriel I think both are dangerous for their own reasons. They will sacrifice the actual goals of FOSS, privacy, decentralization, etc for their own unrelated principles.
When it comes to the "woke devs", I think their extreme anti-capitalist stance is hurting the potential of FOSS being used by small businesses to help them be independent from Big Tech. I noticed that there is a huge potential there, but so many FOSS devs hate capitalism so much that they don't see it and see it as no different than Microsoft and Google subverting the FOSS ecosystem.
When it comes to the "center-right", they just don't want to be associated with snowflakes so some of them don't want to use Linux or the Fediverse. A lot of them are also known to be tech-illiterate and can't even make simple static websites or realize that potential of doing so in order to be independent from Big Tech censorship. Most of the ones I talk to think it's "too outdated" or just don't want to go through the trouble.
@theorytoe I don't know if I can recommend it though. It probably does a few things right compared to SDL but it has it's own quirks.
For example, SFML has two objects needed to draw an image onto a window, where in most other languages you only need one. SFML has a texture object, which is just the image data and a sprite object which contains a pointer to the texture along with coordinates. Most other graphics libraries only need the equivalent of the texture object to draw an object on a screen.
SDL is also more widely used. I can't think of a single well known game using SFML. I only use it because I have an autistic urge to be different.