@allison Yes. Do it!
@icedquinn Use Red instead of REBOL. It's a modernized version and it is actually FOSS.
@All_bonesJones Nintendo is just going to use their Zelda trademark to DMCA anyone who describes their game like that.
@newmodel One year + 10 months.
@All_bonesJones My game is a Zelda-like, rougelike, dungeon-crawler.
@All_bonesJones
1) Windows port is in the works
2) Nothing is original anymore
@frost >Consider also shipping the .so and a shell script which sets LD_LIBRARY_PATH
That's what I plan on doing, though I'm going to need to test it on a Linux installation without SFML.
@beardalaxy
>if you game over, you have to sit through the intro again. would really appreciate a skip button!
I will probably fix that once/if I can compile this on Windows and get a statically linked Linux binary.
>the game is brutally difficult, it can be a struggle to even get through a single room
I was able to get through just fine. Every time you die, the level regenerates, but enemies stay dead until you die or complete a level. It's honestly much easier than most roguelikes where you only get one life.
Apple Rolls Out Digital ID as States Push New Verification Rules
https://reclaimthenet.org/apple-rolls-out-digital-id?utm_source=fediverse
@frost I tried static linking. I couldn't get it to work. SFML has separate libraries for static files and the compiler can't seem to find them or they simply don't exist. I'm still trying though.
I haven't tried AppImage. Does AppImage allow you to bundle a dynamically linking executable along with the required libraries into one package?
It turns out releasing my first commercial game was more stressful than I thought. I only got three people to purchase it so far. I can't get a Windows build made yet. And the worst part is that I just realized that I dynamically compiled the game and the version of SFML I used is outdated and the most recent version breaks compatibility (though the version I'm using is the one that is found in the repositories on most Debian based distros so it shouldn't be a problem if you are using the noob distros).
I'm just going to switch to SDL for my next project. SFML has too many quirks and a much smaller community and documentation. SDL is the cross-platform DirectX, while SFML is just some guy saying "what if we do what SDL does and add unnecessary object-oriented quirks and exclude basic shit like depth-buffering". I do not recommend SFML. If you want an alternative to SDL, maybe try Allegro.
Though I am honestly sick of tool-hopping, but I realize that it's better to use what is tried and true than to be different for the sake of being different.
@bonkmaykr It turns out to be much harder than I thought. I followed these instructions, but when I do so, I get no such file or directory errors.
https://www.sfml-dev.org/faq/build-use/#link-static
Shit like this (along with breaking compatibility between versions, being a relatively obscure library, and having outdated versions in Linux repositories) is why I'm probably going to jump ship to SDL like a normal human being.