I think I'm 1/2 to 2/3 the way done with the SDL conversion. The only thing I'm currently avoiding the the text related stuff because I actually haven't messed with SDL_ttf yet.
Don't ever buy any cars made from this year onward. They are still keeping the "Kill Switch" mandate.
https://reclaimthenet.org/house-vote-keeps-federal-kill-switch-vehicle-mandat?utm_source=fediverse
House Vote Keeps Federal “Kill Switch” Vehicle Mandate Despite Privacy Concerns
https://reclaimthenet.org/house-vote-keeps-federal-kill-switch-vehicle-mandat?utm_source=fediverse
@Dan_Ramos FOSS Farmhouse http://www.jayairborne.com/farmhouse.html
This SFML to SDL conversion is coming much more smoothly than I expected. Then again, we still need to wait until it is ready to compile to see if it works.
I'm going forward on porting Refractored Depths to SDL and I am already single-handedly replacing every SFML API call with its SDL equivalent. Hopefully, I can get this done and port it to Windows as well as having a more reliable build for Linux. Though obviously, I can't test anything until all SFML calls are replaced so I can't test things in increments.
I really feel like me using an outdated version of SFML really hurt the potential that Refractored Depths could have made. I guess I could take the blame for being ignorant and insisting on some relatively obscure multimedia library that is dynamically linked by default and breaks compatibility without warning.
However, at least using SDL means that I can also port it to more obscure platforms. I'm strongly considering porting the game to SerenityOS because that OS looks like it has a lot of potential and there aren't that many games being made for it. I could probably get a cult following there.
@LukeAlmighty The left used to talk about the Bilderberg Group, which is like the WEF but much more secretive, but I never hear them talk about it much anymore.