@PurpCat @William_The_Dragonborn Most companies just license out to other, smaller companies in those cases. That way, they don't have to directly pay any extra employees. Falcom did that with Ys IV. That's why there were two (later three) versions of the game, with radically different stories.
@PurpCat @William_The_Dragonborn You said "versions of the same game" which made me think of ports.
@PurpCat @William_The_Dragonborn To be fair, this was during a time when different platforms were still vastly different in terms of architecture, thus making porting more difficult. Games were still largely written in assembly which meant that you had to essentially rewrite the game from scratch if you wanted to do ports.
Richard Stallman was the Jeff Cliff of early 90s Usenet and mailing lists.
http://www.art.net/studios/hackers/hopkins/Don/text/rms-vs-doctor.html
@coolboymew Someone tell him that Nextcloud and Cryptpad exist and that they encrypt everything client-side before uploading to the server.
@bonkmaykr I actually thought you were serious, so I checked you website, but there was no forum. Though I do like your website's aesthetic. It does give off the vibe of some small game's company from the 90s or early 2000s. All it needs is an RSS feed.
@RustyCrab I can't remember. I assume it was still online. Google Gadgets were just glorified iframes IIRC.
@RustyCrab I used it to play flash games on the desktop as a kid because I was too dumb to realize that you can download any SWF file and load them in a blank HTML document.
TIL big specialized forums have started backdating millions of LLM-generated posts. Now you cannot be sure a reply from 2009 on some forum for physics or maps or flower or drill enthusiasts haven't been machine-generated and totally wrong.