@beardalaxy I want employees who understand my company's values and won't backstab me.
@matthew The video I linked is from Primeagen.
Little late to this, but I see nobody talking about this. It looks like Devin (the LLM that claimed that it can replace software engineers) is a scam.
@beardalaxy
>Even God's Disdain wasn't done purely solo, though.
I know that, but I remember you saying that After Midnight would be a one-man studio because you couldn't keep everyone to stick around.
>I am and probably always will be a game dev hobbyist. It would be awesome to make money doing it, but I'll always work on them regardless.
I wish I can say that, but given how many game dev hobbyists eventually have to give up on the hobby, I feel like it's necessary to make some money. I notice that most of them give up after their first child.
@beardalaxy I'm trying to think if there is anything that would make open-world design much easier. The only think I could think of is using a procedural generation algorithm to assist in creating the world and characters, but that obviously has it's own problems (even with AI).
I don't think open world games should be done solo. I bet even most total-conversion mods for open-world games are done collaboratively by people over the Internet, not in an "open-source" type way, but more of anyone can join but must keep the development stuff classified type way.
Also, the whole 6-10 years thing made me realize that I might not be even able to make video games in 6-10 years. I always remind myself of Pixel not being able to make a full sequel to Cave Story and having to make Kero Blaster (a much smaller game) instead because he has a full-time job and family now. It's kind of the reason why I want to make some money off of my games so I can still have some time to work on them, even though there will ALWAYS be someone who will scold you if you do anything for profit.
@beardalaxy One idea that is worth considering is have it take place in a single town/city/village that changes over time, instead of the typical "road trip movie" structure. That idea was Itoi's inspiration for Mother 3.
@souldessin @beardalaxy I'm pretty sure that whoever posted that anonymous spam saw the FOSDEM photo of the Codeberg CEO with Drew DeVault and just wanted to test their limits.