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@vokainen099 @beardalaxy
>How would a kid approaching middle school manage to carve a name for himself while competing with budding professionals with at least college education, if not years of experience?

Like I said, I was stubborn, inpatient, and naive. I also felt that if I didn't have my dream game created in time, someone else with the same idea would make it.

What I should've done was accept that I wasn't going to make professional quality games at the age of 10-12 and just make simple 2D games and have them published on YoYoGames. Maybe I could've gained some experience from that, and who knows where I would be right now. But like I said, I was stubborn and thought of myself as a child prodigy when all I had to show for it was memorizing all the keyboard shortcuts on Windows and having access to GameMaker.

@vokainen099 @beardalaxy
>You needed at least an adult ID to verify your ability to sign a contract with Valve and a bank account to store any gains

This is why I got excited when I first heard about Bitcoin during it's early years and how there was no age limit. I thought I could release my game as donationware and include a Bitcoin wallet address for people to donate to me.

@beardalaxy @vokainen099 It would probably be easier to do it as a job if everyone who has ever read a programming textbox wasn't making their own video game.

@vokainen099 @beardalaxy I was a stupid and stubborn little kid. If I just accepted that fact and actually made something in GameMaker Lite, who knows what situation I would be right now.

@vokainen099 @beardalaxy 2009-2010. I actually never asked for it. I just knew the answer was "no" because my parents didn't like buying things over the Internet at the time.

@beardalaxy I don't know how much RPG Maker costed back then, but I knew for a fact that my parents wouldn't buy me GameMaker Pro which costed $50 and required you to repay for every update. I messed around with GameMaker Lite, but it was severely limited and lacked certain features like scaling and rotating sprites.

There was also Video Game Tycoon which allowed you to create 3D action games and even burn them onto CD. It was in a monthly Scholastic book catalog that was given out to us in our elementary school. I really wanted it, but our teachers urged us not to buy anything on there outside of books (they couldn't prohibit us/our parents from doing so, but it was heavily discouraged), and my parents agreed with them (being public school teachers and education advocates themselves).

I think I was aware of RPG Maker back then, but I probably wrote it off because I felt like a genre specific game maker was worthless and I didn't care for turn-based games back then.

@beardalaxy If you want to make games right away (i.e fresh out of college or even high school) without climbing the corporate/AAA ladder. It's basically a requirement.

xianc78 boosted

@PurpCat Yet the moment they get fired from their job or get kicked out by their landlord, they immediately put their XMR address up.

xianc78 boosted
@kopper Correct. I don't want my desktop operating system to work like my phone. I don't want to use a window manager based on a set of protocols made by people that refused to implement basic settings, because it wasn't "perfect" in their eyes. I don't want to have 3 different versions of the same runtime libraries installed on my desktop, because a) developers can't write software properly anymore and need to package/vendor a bunch of (version-locked) dependencies; b) developers can't write portable software anymore and insist on supporting only the "latest" versions.

@Rocket @PurpCat I've checked both Firefox-based and Chromium-based browsers, they all still let you open local documents.

@PurpCat I mean you could start off by learning to program batch files or shell scripts, but those are limited to text-only games. I started off programming by learning to make batch file games.

Most Linux distros have compilers and interpreters for every language known to man preinstalled so if you grew up with Linux, you are all set.

Or you can simply just write HTML5 games in JavaScript using your favorite text editor. But that assumes that kids realize that all they need is Notepad (or whatever text-editor they have) and their preferred Internet browser. But most kids these days can't even tell how a filesystem even works.

xianc78 boosted

It seems like the only way you can end up as a successful game developer is if you grew up with your own computer and your parents gave you unlimited computer privileges.

xianc78 boosted

gamedev 

Trying to replace the BS Zelda male avatar sprite with something that I own (well a modified version of a public domain sprite).

I'm not a good pixel artist when it comes to humanoid characters. I tried to get help on OGA's forums, but activity is too low on that place and I don't know anywhere else that I can get help. This probably won't be the final sprite, but I'm running out of options, and I want to get this game done so I can move on.

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xianc78 boosted
I don't like the time change, but daylights saving time is the superior time

I like it being 7PM and there's still light outside, it's especially godly in the summer when that stretches up to 9PM
xianc78 boosted

30th anniversary of is today!
personally, i don't like the gameplay too much. the setting and story are awesome though, and the music is gaming's finest. the MUSIC holy shit. yasunori mitsuda is a legend.

xianc78 boosted

Oh, #ChronoTrigger is trending because it came out 30 years ago.

I remember playing it on an SNES emulator long after its release (and long after I've gotten rid of my actual SNES). I have great memories of the game but I haven't played enough JRPGs to compare it to others. Never played any #FinalFantasy games for example.

But I guess I made a good pick with Chrono Trigger. It seems to be regarded as one of the best games of its kind.

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