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gamedev
I got a bare-bones level editor started. It currently only supports tiles but not objects. And you can't save, yet.
Code is a bit of a mess. I will probably refactor it before adding more to it. I also need to find some time to create in-game dialog boxes, text-input fields, etc because I don't want to mess with something like GTK#.
First thing I noticed when creating the new project was that MonoGame changed the code style of their project template. They now use underscores for private variables. I guess my game and level editor are going to have two separate code styles.
All Three GTA Maps in One Game (Liberty City, Vice City, San Andreas) - New GTA UNITED Mod
https://www.youtube.com/watch?v=Up5J9IWuZ7I