gamedev
Door now has a sound effect.
I've also realized that the way I'm storing assets in RAM is inefficient (I've actually knew that since the beginning but I haven't bothered to fixed it). I need to implement an asset manager class and have each object store pointers to said assets. Right now, each object stores entire textures/sounds when they should be storing pointers instead.
When we initially conceived of revising the OGL, it was with three major goals in mind. First, we wanted the ability to prevent the use of D&D content from being included in hateful and discriminatory products.
Imagine calling your license “Open Game License (OGL)” and trying to limit speech.
https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl
Let's solve this non-problem by fucking up the human gene-pool.