added a shop to churches that will sell you holy items and the like. realized there wasn't a way to get some of those items yet before pretty much the end of the game lol.
It's weird undocumented the compiled Quake BSP format is. The best, most definitive document I can find says "lmao this might be wrong because pre-release shareware version". It's probably correct, but it's shocking how no one had definitively documented the format let alone the new formats. You have to reverse engineer it from existing code.
I also can't figure out what the main feature support difference between Quake 1 and Quake 2 is. Anyways I'm pretty sure BSP is the correct choice for level stuff, and if I can leverage editors like Trenchbroom that'd be great.
I dunno, is BSP too old fashion? Probably not for a CPU rendered game.
Huge update to the level editor. Both saving and loading have been implemented along with a simple menu for selecting the level you want to edit. I've also added the power-up crates to the editor. Now it is actually usable.
Reminder that these retards wouldn't dare go after the people they say they want to attack, but common citizens living their lives. Its because their true enemy is you. The lower class.
last year we trialed offering people the ability to pay (10$ or something) to have their profile featured in suggested follows and also injected into the timeline (dismissable) and im eyeing ways to drum up reliable recurring income to support poast further while giving people back something for their money.