It turns out releasing my first commercial game was more stressful than I thought. I only got three people to purchase it so far. I can't get a Windows build made yet. And the worst part is that I just realized that I dynamically compiled the game and the version of SFML I used is outdated and the most recent version breaks compatibility (though the version I'm using is the one that is found in the repositories on most Debian based distros so it shouldn't be a problem if you are using the noob distros).
I'm just going to switch to SDL for my next project. SFML has too many quirks and a much smaller community and documentation. SDL is the cross-platform DirectX, while SFML is just some guy saying "what if we do what SDL does and add unnecessary object-oriented quirks and exclude basic shit like depth-buffering". I do not recommend SFML. If you want an alternative to SDL, maybe try Allegro.
Though I am honestly sick of tool-hopping, but I realize that it's better to use what is tried and true than to be different for the sake of being different.
To the three people who have bought my game so far (yes really), have you played it yet?
Texas Sues Roblox Over Child Safety Failures, Joining Multi-State Push for Digital ID
https://reclaimthenet.org/texas-lawsuit-against-roblox-fuels-push-for-digital-id?utm_source=fediverse
The monocultures of the internet
One of the biggest problems with the internet, especially culturally, is the rise of the monoculture. It seems as if every weird internet community has been assimilated into one singular monoculture. Every group, every person, is the same exact individual with a different number. It doesn't matter where you go, everyone is the same and has the same interests. At the same time, every subculture has become exactly the same online group, no matter the skin.
Welcome to the monoculture era of the […]
Nearly 20 years old, LEGO NXT is now running #MicroPython! 😀
LEGO MINDSTORMS EV3 (2013) is still the first priority, but we're pulling along NXT (2006) as we go. Much of it is is already working.
Thanks @schodet @danderson and many others.
IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
Fuck it. I'm going to release my game as a Linux exclusive (for the time being). Source code will still be available and you might be able to run the game under WSFL.
I'm just way too busy at the moment (helping a family member) and I could really use some extra pocket change right now. I just need to create a README and I think we are good to go.