I think the worst part about the culture war was the mentality from both sides that everyone was the enemy unless proven otherwise, so you might as well pick the side that you find the least cringe/offensive. This ended up being disastrous in the long run because you had people who would otherwise be gamedevs, software developers, comic artists, cartoonists, etc end up being culture war grifters instead, and they probably only did that just to seek validation from their peers, and many (if not most or all) of them ended up being lolcows anyway, so it was pointless in the long run. They probably can't even go back to chasing their original dreams either because the cat's out of the bag and everything has been archived.
This even affects people outside of content creation because it brought in the trend of adopting (or LARPing as) some niche political ideology like AnCap, NazBol, monarchist, etc and making that your entire Internet personality, and then just locking yourself into an echo-chamber, either by blocking people you disagree with or bullying the shit out of them. Yeah, I'm kind of guilty of this as well (minus the personal echo-chamber part), but I kind of regret it. Politics and philosophical discussions can be fun provided that you have an open mind, which is why I think older-forums did it better by having containment subforums for heated discussions, but ideologies should not be your entire personality. It will get you nowhere in life, outside of doing podcasts or writing Substack articles for a living.
I don't know if we can ever go back to the way things were, especially given the sunk-cost fallacy is a thing and we are living in uncertain times anyway, but I really miss the days when politics and other heated discussions where in their own containment areas and people can just create and enjoy stuff online.
Apparently people can't do math and give in to stupid ideas like Roblox has a child exploitation problem based on raw numbers.
Even people advocating against this stupidity. GamersNexus stated that Roblox has a problem and stated there are 13,000 sexual incidents on the platform a year. Without context this sounds like a problem, but it's not. There are 1.4 billion users on the platform! That is 0.000000867% risk factor. Your kid is far more likely to be hit by a car: 0.0001% and it is about as likely that they'll be struck by lightning. If you can't do math that amounts to a near ZERO percent chance your kid will encounter a predator.
Based on this logic every kid should be locked in a padded room and only released once they turn "adult" (?28? maybe... brain isn't "fully developed" until then). Yes, this is stupid, but these advocates of this kind of shit are the real threat and the real extremists. They think even one incident is far too many as if there is some magical way to stop all threats if only we pass another dumb law (that often only endangers children, or worse everyone). They advocate based on fear and rely on stupid people (those in 'society') not being able to think for themselves.
It's long past time we started advocating to re-introduce 'danger' into the lives of 'children'.
In the 80s getting cut up- falling off a bike- or dealing with a bully was said to 'build character'. I certainly wouldn't go quite that far, but there is some element of the mentality that you need to let kids live and learn and experience the world for themself that makes sense. It's how we learn and grow as humans. Not doing it leads to bad decisions, bigger more prolific problems; loss of life savings to Nigerian princes.