Show newer

gamedev 

Implemented saving and loading. Game saves automatically every time you enter a new floor, but you loose your save file if you run out of lives.

Show thread
xianc78 boosted
xianc78 boosted

This is an excellent write up on privacy risks inherent in #DigitalID systems and includes many good suggestions.
> An individual’s life should be private. Information should only be shared voluntarily on a need-to-know basis. For example, only your employer, colleagues and customers need to know about your job; only your doctor, pharmacy and insurance (unless you pay out-of-pocket) need to know about your medical history; and many people only share their home address with close friends or family.

https://paper.wf/crypto-agorism/the-dangers-of-decentralized-id-systems

xianc78 boosted
It's still funny to me that Linus Torvalds replied to Inginsub of all people, still.
xianc78 boosted
xianc78 boosted
Nostrify Moderation Policies just dropped: https://nostrify.dev/policy/

(based on the old strfry-policies library, modernized)
xianc78 boosted
War Is Peace, Freedom Is Slavery, And...Government Surveillance Keeps Us Safe! https://archive.ph/KYV3b
xianc78 boosted

The voice acting for the game has been completely implemented (with very minor caveats that are still in the works)!

I have been absolutely crushing my goals for the roadmap so far. The tileset swap is up next, and to be honest, I still don't even really know how it will turn out. There is the chance that I decide on sticking with modified default assets after all. We'll see soon enough.

Either way, the game will likely be going into beta much sooner than anticipated. Pretty soon here, I'm going to be putting up a thread for its development on the RPG Maker Web forums and other such places, which is something I've honestly been a little scared of doing for quite some time. With how close the game is though, I think it is time. Even if the screenshots end up changing because of the tileset swap, we're so close that I think now is the time to start drumming up interest.

Before long, the game will be in your hands, and hopefully soon after that it will be well out of mine. This past nearly 9 years has been absolutely insane and I'm loving the progress I'm making, but I definitely need to move on to something else! Which is something else that has been weighing on the decision to continue with the tileset swap or not, especially if it ends up not looking as good or being as functional as I'd like.

Until next time!

xianc78 boosted
xianc78 boosted
xianc78 boosted

Excited to share that Ghost is going to federate over ActivityPub and become part of the largest open publishing network in the world 🎉

activitypub.ghost.org

xianc78 boosted
Movies also have an affect at pacifying people. You show people a dystopian film with a hero and people suddenly feel enlightened like they can see though the system. I wrote about this a few years back:

https://battlepenguin.com/politics/propaganda-and-cinema/
xianc78 boosted
xianc78 boosted
xianc78 boosted
xianc78 boosted
xianc78 boosted
xianc78 boosted
I never used Hyrpland and probably will not, so more likely will never understand your new software drama, but please, tell me why you can't separate software and people behind it? A lot things can be written by whatever who they are, but if this doesn't prevent *solve a problem* (if goal here is to have an interface) which made us initially pick this software, then why discard it because of someone?

This reminds me of an old, similar problem in the art scene: people don't allow self say nice things about a specific work because its author did something wrong.

*Sigh*, I think someone gonna yell at me after this, but I had to question this for genuine transparency with my thoughts.

gamedev 

Finally added text on the game over screen. It's weird that I always neglect details like these.

Show thread
xianc78 boosted
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.