Neither side will make housing affordable, at least not on purpose. To do that you need the price of houses to drop by around 80%. Yeah, current homeowners will get rekt, but they weren't complaining when they were getting magical "appreciation" money and getting free inflation money in the form of their mortgage. House prices will come down when mortgage rates stay high, like 10%+, for several years at least. Artificially low rates are what caused the housing price inflation in the first place.
everyone's a scumbag, everyone sucks
People who just want to sit around and get high all the time are scumbags who suck.
cut them out of my life
Without a second thought. They're going nowhere. You have limited time on this earth, and even more limited time while young and able. Getting high often as a young person is incredibly unwise.
How many domain names your government needs to block in order to censor an entire network?
Bluesky: 1 domain name
Nostr: 680 domain names, but blocking 10 most popular relays and hosted clients would probably be enough to kill it
Fediverse: more than 20000 domain names
@xianc78 I'm real, not a bot lol. I mostly use this account to repost stuff. It's all good ![]()
game dev
just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.
i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.
as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.
i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.