Did you wish to preserve as much privacy online as humanly possible, but have been stifled by Google's blockade of invidious to access YouTube indirectly? Despite the blockade at least one instance was prepared for the attack on privacy and still works: https://invidious.nerdvpn.de/ ... I have no association with the instance, but if you wish to use it you can set your redirect plug-in to utilize it under settings > Add your favorite instances. Apparently they're using residential IPs via one of the decentralized VPN solutions to evade the blockade of invidious instances.
gamedev
Finally added something that I should've added at the start: a debug menu. I don't know why I keep on putting off doing this. Debug menus are so useful, but up until now, I was debugging levels by modifying save files instead.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
Brian Merchant summarizes his reasoning for why the Generative AI hype is now beginning to implode.
"One persisting headache will be generative AI being wielded as job automation technology. It’s going to remain as a threat to artists and creatives because it really can cheaply pump out derivative images and text. The tech companies may lean further into enterprise use cases, insisting it can generate efficiencies if employees are properly trained to use it, for a while yet. It will be used to flood social media with dumb and occasionally disorienting images. And the AI companies may increasingly lean on winning military and government contracts, where a lack of results can be better obfuscated or at least play out over a longer period. So for all those concerned with the deleterious impacts of generative AI, we’re definitely not out of the woods yet."
(Original title: The great degeneration: Is this the beginning of the end of the AI boom?)
https://www.bloodinthemachine.com/p/the-great-degeneration-is-this-the
regardless of whatever the programmers or managers of godot say or think, or who they ban from what, the fact remains that it is open source and publicly available. this is one reason why open source is so important, so that the software can be detached from the ones who made it. if this were something like unreal engine then they could simply revoke your license to use the engine if they so desired, but with godot that's not an option. so keep using it if that's what you like to use because it can't be taken from you.