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Forgot that this was going on today. It seems like everyone on the other side of the pond is distracted by the fake, Soros-backed protest.

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I'm sure the funding of these big rallies inevitably traces back to either the CIA and/or Soros.
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You can tell that Ace Combat is fiction because you know what you're fighting for
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I've been back to working at least an hour on my new game every day again. Doing almost entirely planning right now.

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People who send/publish PDFs with the intent of the receiver to edit them should be labeled as clinically retarded.

So I finally got around to playing and beating Ace Combat 7. I got the Switch version despite having it on PC for a while only because I currently don't have a computer powerful enough to run it.

The game taught me that military prison is worse than slavery. I don't know how accurate it is to real life military prison, but imagine dealing with a nasty commander, captain, general, coach, or drill sergeant and they still treat you like absolute shit even if you done everything right and get put in extremely dangerous missions where you can't even defend yourself. Again, I don't know how accurate this is, but it's something that I hope never happens to me.

Also, why can't our wars be like the ones in Strangereal? I'm not a fan of war in general, but I would rather live in a universe where a country declares war because they had a sperg-out over a foreign country building a space elevator in their continent, than to have shitty, endless proxy wars.

However when it comes to the actual game, it's good, but I feel like they've abused the realistic clouds way too much. I know that they need to introduce something to keep that sleeping series relevant, but I feel like they overdid it. It just feels like they are just showing what they can do in UE4 and the effect wears off quickly. Other than that, I feel like the game is a good revival to a a series that seriously needed it.

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I’m beyond thankful Ross Ulbricht & Roger Ver were freed.

Now on to Ian Freeman, Roman Storm & Alexey Pertsev.

Crypto is not a crime!

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@Wiz@loli.church On the plus side, because Windows 11 has dumb artificial hardware restrictions, a lot of Windows 10 era tech stuff will be thrown away or sold very cheaply now. Not just computers, but peripherals too.

I personally recommend getting a Windows Mixed Reality headset, as they are no longer supported on Windows 11. They are essentially ewaste unless you run GNU/Linux with glorious Monado OpenXR.

Why is anyone surprised about the upcoming Pokemon game being Agenda 2030 propaganda when it's been confirmed that Pokemon Go was used as a military AI training tool?

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Animal rights are a self-contradictory concept. Is it against a rat's rights to be eaten by a snake? Is it abuse to eat a hamburger? Or worse? What about the chemical warfare we use on animals to protect our crops and homes?

I am sorry, but although animal abuse is retarded, it is still a priviledge of being a supperior entity on this planet. So, this poll is offering one choice that is clearly a positive one, and one negative.

And to clarify, "libertarian animal rights" mean that the pet owner can abuse and/or slaughter their own pets because it is their property.

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Which would you rather have?

RPG and adventure games (especially those of Japanese origin, or at least are Japanese inspired) REALLY need to ditch the "collect all the MacGuffins" plots or any variants (destroy/awaken/place the MacGuffin plots) because it turns what would be an otherwise epic story into a scavenger hunt.

The only games I know of that ditch this are the original Phantasy Star games and Chrono Trigger. The first Phantasy Star game in particular does involve hunting down items, but each item on it's own has it's importance instead of just being a number of similar items that needs to be collected, such as weapons that are needed to kill the next boss and all that leads to the final item needed to get to the final dungeon.

Naturally, any JRPG or action-adventure game that does this plot structure would be linear, but if you still want non-linearity, you can just go the WRPG route and have the quests and dungeons be optional tests of skill and experience before defeating the final boss. WRPGs tend to have the whole world open from the onset and the quests and dungeons only exist to leave hints on where to go next. This does handicap the story, but you can make up for it by having backstories and worldbuilding for the characters and setting.

When you see people complain about JRPGs being derivative garbage, this is why. They can all be original if they just drop the "collect the X MacGuffins" plot.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.