Oh yeah. Another benefit of using SDL is that SDL has been ported to nearly everything which allows ports to obscure operating systems like BSD, Haiku, Serenity OS, etc. I've said many times before that indie games should target these platforms to increase their audience. There are probably a lot of people who want something to play on those OSes so you might get a cult-following if you port your game to them.
Inbox Question: Becoming computer literate
I’ve written before that every technological evil has “a very simple engineering solution, but a hard collective action problem to fix”. This means that improving your own digital experience very often requires the cooperation and participation of others. This is the main reason why this project, the Libre Solutions Network exists. We need others to understand and value each other’s privacy, security, and digital independence. The first step is education, and we’re going to need a lot of teachers.
@wordshaper @neil we had to drop support for customers fronting their sites with CloudFlare on our shared servers because it's not effective at stopping the AI bot swarm, and using it makes it impossible for us to do so ourselves. https://www.mythic-beasts.com/blog/2025/09/03/web-hosting-and-cloudflare/
So I started messing around with SDL and while I can't say if it's better or worse than SFML, I can say that it's pretty lower-level as expected. Of course being written in C means that functions require more parameters and you constantly need to convert string objects to c_strings (assuming you are using it with C++), but I knew that going in.
Back in my teenage years, I messed with Pygame a lot. Pygame is basically just a Python wrapper for SDL. I thought this would make learning SDL a breeze, but then I realized that Pygame is a lot more abstract as the creator thought that a simple SDL wrapper would be too much for Python programmers to handle.
I also realized that SDL is very bare-bones out of the box. You need extension libraries if you want to have music, the ability to load images other than bitmaps, or the ability to load TTF fonts. I find this weird because I thought SDL was more than just a graphics library so it should contain all those things.
Either way, I hope that SDL will cause less problems, especially when it comes to linking and porting. Hell, given that it is commonly used, I could probably get away with having my games dynamically linked and just assume that most people already have it installed.
@SnowyCA@social.vivaldi.net The Fediverse is like our world, we have many cultures there, Its not just your fediverse, There are tons of places with an opinion different from yours.
if you cannot handle that then perhaps Fediverse is not a good place for you, because there is no censorship here, Only that stupid block list that segregates everyone from each other that you guys enforce.
Please accept that 80% of the instances on the fediverse dont give a shit about your crusade
You know mute's exist for a reason, the rules of YOUR instance are not the rules of OTHER instances, your instance should respect that and just block those other instances, Instead you choose not to respect that and call people out
So do not cry if you get shit back for it and trust me, you are going to get a fuck ton of shit because i have seen these posts before and they always end with a massive hate train, so if you want to bring that uppon yourself feel free, but everyone here can see what a clown you are except you because you do not see these blocked messages but trust me, everyone else sees them.
Do yourself a favor and put your message to "local timeline only"
Looking back on it, I should've included "No Demo" as an option. The only reason I didn't create a demo was that my game is FOSS therefore, freely redistributable, so I felt that including a demo was pointless even though it's a paid product.
I should have also put "You used AI" as an option because I did use AI and that makes me worthy of crucifixion in the eyes of many people, but I only used AI for backgrounds for the title screen and cutscenes, along with the prologue and epilogue text. I promise to only use AI sparingly and to prefer AI enhancement over AI generation, but I know that's not enough for the anti-AI freaks.