gamedev
Added object placing. Still need to add saving/loading so it can be a true level editor.
gamedev
Didn't make any progress on the game or level editor today outside of a few trivial bug fixes (was busy with other stuff), but I would like to thank everyone for the complements. I haven't received that much positive feedback before (mostly because I never showcase anything). It really feels much better than obsessing over politics and culture war shit.
gamedev
So, I've added a moon/barren planet tileset to the editor (which I'm not going to show because it's not finished) and I'm currently working on a text input box to enter the filenames when saving/loading levels. But I've been really busy with work/school for the past couple of days. I don't know when I will have more free-time.
This is exactly why I wish I did more programming back in high school but running cross-country and track while also playing in orchestra drained me and it was even worse in college because I'm a full-time student with a part-time job.
re: gamedev
re: gamedev
@Binkle C# and MonoGame.
re: gamedev
re: gamedev
@Binkle Thank you.
gamedev
@xianc78 Wouldn't the first thing you want to do is figure out your data structures so you can serialise and save them easy? It's kinda harder to go in the other direction
gamedev
@applejack I already have an XML file format for my levels. I've been handwriting levels from scratch for the longest time. Only recently have I decided to create an actual level editor.
gamedev
@xianc78 Okay, cool, except XML
gamedev
@applejack XML seems to be the standard for storing data among C#/.NET/Mono programmers. I would use JSON if it didn't require me to use a third-party library.
gamedev
gamedev
Finally got saving to work. You still can't load files in the level editor, but now you can load the levels in game. Once I implement loading files, I need to work on being able to change properties of game objects and the ability to change the tileset, BGM, and level boss.