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@WashedOutGundamPilot
Just wait till you see the real 400IQ brain stimulation of 50th Shrodinger's cat meme.

Btw, if I didn't hate this enough already, my dumb sister made me a cup with this fucking meme. I fucking love science.....

It's stupid and silly but I really hate these kinds of memes and jokes, they're midwit favorites because these facts and quotes are the kind of "oh neat" things you clean from the first year in college

So they get shared by pajeets, browns, tards and midwits as if they belie special, classy, intelligent bearing. They're just Bazinga! facts you'd hear in that awful nerd sitcom

@matrix
Thanks man. :thumbsupkonata:

Yes, I heard about the reason for the missing level, but I still find it absolutely hilarious.

@LukeAlmighty They added the level back in an update, but the remaster is still inferior gameplay-wise and missing various details, even though the graphical changes are mostly for the better. The problem is that remasters are supposed to be low cost and porting the PC version that's on CryEngine 2 to CryEngine V would have probably cost more like making a new game, so they picked the shitty PS3/360 version that was on CryEngine 3, same version as Crysis 2, which they just remastered.

Crysis 2 Remaster is good imho. It's identical to the original, but the lighting is better plus it has raytraced reflection. SVOGI is great, the low cost more than makes up for it's shortcomings.

Crysis 3 Remaster is ironically shit anyways because it avoids the criticisms you are making here. In order to not compromise it's artist driven lighting they didn't add SVOGI, so the game looks the same except it has raytraced reflections and grass updates at 60hz instead of 15. So the remaster is just pointless.

Pregnancy is the only medical procedure, that is 100% safe 

You can confirm that statistically.
On average, more people survive it, then start it.

@monkyyy
That kinda makes sense.
I used a name of a game similar enough for the PS1 vector to switch it. 🤔

Civilized siciety says, that the last button of the suit should be unpinned, to allow better access to a sword...

But when I wear a sword, all of a sudden I'm dangerous threat unfit to be a part of society? How does that make any sense?

@LukeAlmighty These days you can just mark a mesh as a static shadow caster.

I watched the stream, the game slowed down when E;R turned the shadows back on to solve the star puzzle because it was barely visible without them.
The drop in performance is telling.
It takes a special kind of incompetence to make a scene this poorly optimized.
I wouldn't even consider optimization in a small room like that.
Some of the meshes there must be VERY detailed for no reason, and have no LODs.

Also I forgot to mention, the fix for this is trivial, and would've taken 20 minutes at the most, per scene.

Some people still bake shadows, but usually only when they want their stuff to look good while working on a potato or mobile.
Some games bake shadows into textures, which is usually frowned upon, but it can help improve performance a lot, since it can save on use of normal maps.
I think Borderlands 1 did that.

Ok, last screenshot just to get the point across.

Original: Art
Remake: Whatever the fuck is
considered a modern technology these days

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Crisis RTX remaster is literally missing a level, because they didn't want to bother the consoles with that "DEMANDING" shit.

The last of us didn't even come out on PC. Remake did. A remake, that completely reworked anatomy of the main character.

And when it comes to the removal of lighting, I AM NOT JOKING. Just take a look at the Until dawn. They always just temove the old lighting, and replace it with a "modern" one. And... They call it a day. But, when the original was created, each scene was payed huge attention to, in order to get a particular cinematic effect. That is why the remakes look like shit. Because you're comparing an artistic precision to a generalized solution.

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I am seriously starting to feel a deep hate towards the concept of a game remaster.

Yes, I get it, when the game goes from an early 3D to a full phorotealistic experience. (Mafia might be a good example)

But most modern remakes literally just remove emotional intentional lighting, simplify animation, remove the 20 post-release patches and call it a day... In the better case. In the worse case, they also remove licensed music and change character models for uglier ones.

If a game came out since 2009 (The year, when photorealism in games got beyond the uncany valley), I am just not buying the remake. I want the original vision.

@coded_artist
Thank you for the detailed analysis. In the case of game like Life is Strange though, each level is taking in a place with 0 physics and only a few dinamic entities. Unless it's an NPC, it's prety much static. That is why I assumed baking shadows to be the preffered technique.

@LukeAlmighty Light baking is often abandoned in large or very detailed environments because it often fails to get a good result, takes a long time to perform, and has to be done every time you move anything in the scene.
Modern lighting techniques and hardware has made it largely obsolete.

For a good example of this, check out Valheim.
Lights aren't baked, they just don't cast shadows unless you get close to them.
And even then, if you stand next to several, only 1 or 2 will cast a shadow, looks good enough, and very performant.

What happened here is actually much worse than not baking lights.

Everything in the scene appears to be a dynamic, as opposed to a static, shadow caster.
They literally just placed a directional light with dynamic shadows on everything and called it a day.

To make the windows appear brighter, they cranked up the value on the directional light.
That's why when E;R turned off shadows, it turned entire scenes into flashbangs.

Indoor scenes like that shouldn't be illuminated with a directional light at all, they just got lazy, and instead of making some effect on the windows (Pic B), they relied on the lighting system to do the work for them (Pic A).

I get, that the preorder offer with the streamer tax did sound great to some execs, but...

I wonder, just how many lost sales does one 2 weeks early That entire model cannot possibly be profitable, right? (well, at least for story based games)

@beardalaxy
BRO :omegalul: :gnomed:
Look at the fucking puzzle at 5:37:00

youtube.com/watch?v=Zi8_pu6kFm

I shit you not, this is the most hilarious shit I saw all year

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