Today's Lolitober is special since is bratty themed!! Bache was the best candidate for this so enjoy~
#loli
@Humpleupagus the solution is to not send your kids to school
@matana there's a difference between western theming and just being made to appease a western, woke audience. maybe it's impossible for the former to ever happen again, but i'm still saying that's what made the original silent hill games so good in the first place. it's also what made Metal Gear Solid good imo, especially MGR. platinum is actually still good at this kind of "western game made by a japanese dev" kind of feeling imo, i'm looking forward to seeing what bayonetta 3 is like considering they didn't cave to censorship stuff and just gave the game a censored mode instead (that kind of makes fun of the people playing it lol, it's called "naive angel" mode).
regardless, i still think whatever this new game is deserves a new IP because it looks entirely different from silent hill.
@matana i mean, it isn't developed as if it were a western game, but it's got a western setting for the game and uses a lot of western themes as the japanese saw them. it's different from a western dev making a video game and trying to shove propaganda into it.
just an example to kind of help back up the whole first person thing is P.T., but even there the hallway is so insanely narrow and stuff like the crack in the door was so small. it really has to narrow down your avenues for experiencing the horror, and it has to do it in a different way. that's why a remake of a game with a free camera when it used to have a static one is a recipe for just a LOT of changes.
@xianc78 @Alex @K yeah, i'd rather have no more games than a fucked up reboot. especially because with f-zero, it seems like other devs have picked up the slack anyway. Fast RMX is fucking awesome, and even though it's still a ways out, Aero GPX is sick too. played the demo for it last night and was pretty satisfied, even for a pre-alpha.
with games inspired by silent hill and star fox, though, they always fail on one thing or another. i'm starting to worry that nobody will be able to catch lightning in a bottle like that again. you can make an on-rails shooter game with furries and a short but highly replayable campaign, but the flying or aiming is going to feel a little bit wrong. you can make a horror game with fixed camera angles and interesting puzzles, but the atmosphere is always more intentionally scary and less downright depressing.
@beardalaxy @Alex @K F-Zero is the only one without a fucked up reboot. But Nintendo doesn't even know what to do with the series anymore.
@matana yeah, higurashi. like i said, it might actually be a good game, but i really just do not get silent hill vibes from it at all.
i think you may have just misunderstood what i said, my point is that SH has always been a western game developed by a japanese team, so that's what made it interesting. the SH games that were developed by western devs were either horrible or painfully mediocre. this one is being developed by a taiwanese studio but it's got a japanese setting... just really doesn't relate to silent hill at all as of right now.
@Alex @K probably my three favorite game series in general are star fox, f-zero, and silent hill.
it's great :)
@icedquinn capcom's games had pre-rendered backgrounds, but silent hill used full 3D even on the PS1. there were a lot of really great camera shots that added to the horror vibe because of that.
resident evil changed to the over-the-shoulder viewpoint as fast as it could in re4 when the tech was there for what they wanted to do, because that's arguably better for resident evil and it's more action-oriented gameplay.
silent hill is much more focused on puzzles and atmosphere, with one or two enemies thrown at you every now and then and usually used to great effect, in part because of that fixed camera.
there are still many parts of the game that have more traditional third person views, but it's more or less completely locked behind your character still. it tightens up the atmosphere imo.
@matana i do hope it's a good game, it's not like i'm wishing for games to be shitty. it's just that the devs don't have the greatest track record and it looks like it should have been a fatal frame game. silent hill is made by a japanese studio, but it's a western game. that's what makes it unique. that's why the ps3 games fell so flat.
here's the thing, resident evil remakes can pull of the whole idea of changing from camera angles to a over-the-shoulder camera because they're primarily action games, not horror games.
silent hill is primarily a horror game, not an action game. its action is intentionally bad to feel restrictive. the camera angles do a LOT to service the horror, and so much has to be changed to make sure the things that happen on just the outside of the player's viewport are not things that they can now just look at. it's a really hard feat to pull off and i'm not expecting bloober team to be able to do it.
i would rather have a first person sh2 remake than a third person over-the-shoulder one. at least then you can't just rotate your camera to look around corners.
こんにちは、私はひげさん。はじめまして!