gamedev
@xianc78 @LukeAlmighty not everyone uses their initials. some people use shortened versions of their first name or tag, or just letters they like.
@xianc78 and i'm definitely not adding any more locations.
@xianc78 don't worry it didn't! i am not adding features unless i feel like they are actually really easy to implement and really make sense to give more locations purpose.
@fcktheworld587 @newrepublic i think the only people that actually like this guy are lukewarm republicans
@MischievousuTomatosu i first ran into this shit 10 years ago and it certainly has not gotten any better
@MischievousuTomatosu even pointing out simple facts to a trans person is literal genocide to them which is why i don't even try to be nice anymore
@MischievousuTomatosu i hope i get visited by the faggot fediverse fairy
@Binkle blur effect looks great. not having a blue tint or something when you're under the water looks fine at first, but if you were to look away from the top of the water and down towards the floor and it looked exactly the same as if you did so on land it would perhaps be a little disorienting. there is probably some other way to get it looking decent though without needing to apply a screen filter. my first thought jumps to just actually having the geometry below the water be colored differently so you can tell it apart. idk what engine you are working with or whatever though so idk how feasible that is for you.
@ninja8tyu the first one is easy, and i think the second one is too but it might be a trick question. i really suck at imagining 3d visuals like that.
there was some iq test that ONLY measured your iq based on these things and it said my iq was like 90 or something lol. i just suck ass at that one thing in particular.
@matrix todd is a visionary ahead of his time
こんにちは、私はひげさん。はじめまして!