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They're over $500K now. Very impressive for just over a day of being live! I watched the Kickstarter debut stream on Ludwig's channel, it's looking extremely good especially for it being pre-alpha!

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@Beefki there are a couple reasons why
1) the game already has a ridiculous amount of players, like 9-12 and i wouldn't want to play with that many anyway
2) it's the campaign for their work group mainly, like 2 of the players' spouses are there as well
3) they started while i was running another game at the same time that one was going on

the sucky part isn't that they're playing d&d without me somewhere else, it's that they could be playing it with me but chose not to because one guy fell off and they thought it was unfair to him to keep playing. WHAT ABOUT ME NIGGA? like the entire rest of the campaign is done and there are like 4 or 5 sessions left!!

cunny game on the top middle for the steam deck oled preview video :o

The Kickstarter for Rivals 2 has begun! They've already met their goal of $200,000 in less than a day of the Kickstarter being live. At the time of this post, it sits at $393,000.

kickstarter.com/projects/danfo

Trust me, if there is any game that can stand up to Super Smash Bros., it's this one! They have had the longest running and most popular indie platform fighter, and now that it is gaining more mechanics that Smash has (like shields, ledges, and throws) as well as some that are completely new to the genre, this will be a huge moment for the scene!

With Nintendo being stingy with their IP and overly controlling with how players interact with their games, something like this is needed, and it comes at a great time. The original Rivals of Aether is an awesome game but was only 2D pixel art and missing some important features that many people who play Smash have come to know and love. This sequel fixes those things!

The mad lads have done it once before, and I have total faith that they'll do it again but in a much larger fashion if only they are given the support to do so! If you want to stick it to Nintendo, this is one of the best ways. Support a company that will support the scene and actually has a REALLY good track record!

@Beefki we played for 3 years with no issue but then 1 dude got into a relationship and stopped playing and nobody wanted to play without him so they all decided to go play in a different campaign that they go to every week instead of mine. It has absolutely nothing to do with schedules it's just people not giving a damn.

The Kickstarter for Rivals 2 has begun! They've already met their goal of $200,000 in less than a day of the Kickstarter being live. At the time of this post, it sits at $393,000.

kickstarter.com/projects/danfo

Trust me, if there is any game that can stand up to Super Smash Bros., it's this one! They have had the longest running and most popular indie platform fighter, and now that it is gaining more mechanics that Smash has (like shields, ledges, and throws) as well as some that are completely new to the genre, this will be a huge moment for the scene!

With Nintendo being stingy with their IP and overly controlling with how players interact with their games, something like this is needed, and it comes at a great time. The original Rivals of Aether is an awesome game but was only 2D pixel art and missing some important features that many people who play Smash have come to know and love. This sequel fixes those things!

The mad lads have done it once before, and I have total faith that they'll do it again but in a much larger fashion if only they are given the support to do so! If you want to stick it to Nintendo, this is one of the best ways. Support a company that will support the scene and actually has a REALLY good track record!

@xianc78 at this point I think it's impossible for a realist to NOT think they're in a cult

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