@LukeAlmighty @Nesano mods don't mean as much when they update the game to allow for new, subpar, paid mods to be purchased with a shitty monetization scheme and that breaks all current existing mods for everyone. just saying.
none of what mods actually provide is bethesda's doing. if anything, it has made their games worse. i mean, it got to the point where modders don't even want to do shit with starfield and nobody is playing that. i do think skyrim is probably peak bethesda, but it is also what led to their downfall.
@lina dante based
@LukeAlmighty @Nesano Skyrim is actually really good somewhere deep down, but there are a lot of problems with it for sure, from the mechanics to the story itself. Bethesda's lore is all over the fucking place and that game is no exception. Mods help you get immersed more for sure, and there is a wealth of lore and things like that which are really interesting to explore. The game is still, functionally, not really that great though, and the fact that they have been parading it around for over a decade in the state that it is in really does say something about the common consumer and the general gaming industry.
It's also worth mentioning that it's not like suicide wasn't a problem back when SH2 came out, either. Especially in Japan. This kind of shit is 100% because companies are worried that Twitter users who don't even play the game are going to get their panties in a bunch and they can't have "journalists" talking shit on their game because that is going to affect their bottom line or something.
Here's another thought... Silent Hill 2 did thing really tactfully. A lot of people find that even though the game has some really fucked up stuff in it, they felt sort of comforted while playing it despite suffering from a lot of these same traumas. It's not too dissimilar from how child abuse victims may consume or draw stuff like lolicon. I'd wager to say that the people who created Silent Hill 2 all suffered from things like depression and sexual trauma as well, and they used the game as a creative outlet for that. I would not be surprised in the SLIGHTEST.
This piece of shit is probably going to be way too blatant about bullying and suicide and all that garbage and not have any sort of tact whatsoever. I hope I'm proven wrong but I already know I'm right because the damn art on the home screen already shows off everything you need to know about how well this game actually treats the issue.
Take this and juxtapose it to Silent Hill and Silent Hill 3's warnings. They are content warnings of course, but it doesn't sound like they're trying to coddle the player or take some social stance. The warning screens from those games even add a little bit of extra spice... you know you're in for a ride and it's time to prepare yourself before you dive in. Shattered Memories has an ever creepier one because of its unique gameplay mechanics. Even fucking Doki Doki Literature Club doesn't have to be all "suicide is bad, guys, we don't condone it." It just says you might have a bad time if you suffer from certain mental illnesses.
Silent Hill 2 doesn't have a warning screen PERIOD and it's got suicides, calls to suicide, PTSD, sexual abuse, and murderers. What the fuck is going on with the world? Is the Silent Hill 2 remake going to have a content warning that's the length of a damn EULA you have to scroll through slowly before you can play?
Man you know it's great when the game hasn't even started yet and I'm already malding xD
Going to watch someone else's playthrough of Silent Hill: A Short Message. Since, you know, I don't have a PS5 and probably never will unless I find one on the side of the road.
This is gon' be good.... and by good I mean probably trash. Those leaks we saw a little while ago for a new Silent Hill game coming soon with the girl that had the post-it notes with "homo" written on them or whatever? Yeah, 100% real.
@Zerglingman it is a bit weird how you have a lot of devs complaining about crunch and being overworked and stuff these days, but in the old times (and this is even described in a video about some old devs i recently watched and shared here), they would still do that stuff but they knew it was because they had to and they did it because they believed in what they were creating.
i don't think people should be forced to work on Christmas or anything like that, you know, but damn I worked on my game at least a little bit over the holidays because I enjoy it and I want to create something cool that I'm passionate about. feels like that's just been lost when it comes to the big, and even semi-big studios. and that's both an issue with people just doing it for a paycheck to begin with, and suits being suits that suck peoples' passion away.
people always ask why i don't go to college and get a degree in game dev and go work for a studio so i can make more money and crap like that but man, i do not want the thing that i love to have all of the joy sucked out of it. i want creative control and i want to do it on my terms. it's not about the money.
@lasto_ cute <3
@Zerglingman @LukeAlmighty i can't remember what the game was called, i got it for free with my first smartphone... but there were points in real life kind of life those poke stops in pokemon go, and i think three different teams that had to visit those spots and try and take them over from each other and build up defenses and stuff. it was a pretty cool idea, i wish i could have explored it more because i never was able to drive and none of my friends had it since i think it wasn't on iphone and none of my friends have androids lol.
@Zerglingman people would sleep at the office and work on animations unpaid as a janitor because they wanted the game to be as good as it could be and they believed in what they were making. it helped that the suits hadn't really stepped in much at that point to dictate shit, at least not nearly as much as they do now. they'd see a good concept with a developer that could back it up and let them explore it. now the shareholders kind of suck all of that out and people who want to "make games" but don't have the drive to do it, or have the drive sucked out of them in the current state of the soulless industry, are the ones pushing us this slop.
@BlinkRape @LukeAlmighty temporal AA can suck my fat nuts. AA has been awful up until just barely and they have to use AI for it. DLAA is actually really good, I like it. TAA, FXAA, SMAA, all that shit sucks. i miss MSAA and i miss the fact that you used to be able to just inject it into a game that didn't have it. DLSS on a higher resolution usually looks better than they do.
i am glad that at least more games are letting you scale the internal resolution beyond your monitor's now. of course you had SSAA in the past which was the same thing but there is much more granularity with a slider where i can turn AA off and get a good balance of sharpness and performance.
@LukeAlmighty @Re_L luke you're literally a part of one already xD GAME liberty dot CLUB
@LukeAlmighty it's also the way games try to be purposefully addictive, the lack of passion, the lack of actual artistry, the push for trendiness, and the disdain for their actual audience.
to be clear i don't even really think this is an engine issue. i think it is a developer and publisher issue. unreal engine is pretty heavy, but you can still make something that looks great and plays great in it. witcher 3 and cyberpunk use the same engine but obviously cyberpunk had a lot more issues right out of the gate.
i think the creation engine from bethesda is one of the only engines i can safely say actually contributes to bethesda games being bad. even then, though, people can do some amazing stuff there. i'm eagerly awaiting the release of skyblivion to see how it stacks up.
@LukeAlmighty long story short, there were things like MSAA that were really performance heavy and that was limiting what people could create. so they sought to find other ways to deal with these issues and provide more realism without losing too much performance. over time, these new methods have been leaned on as crutches and that will only continue to get worse.
what started as a way for artists to be able to realize their vision more fully ended up being a way for lazy devs and undercooked games to still ship a product that was somewhat put together.
@matrix my parents kept me away from women like this lmao
@LukeAlmighty holy fuck that's bad.
also, lex luthor criticizing toxic masculinity is pretty funny.
こんにちは、私はひげさん。はじめまして!