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actually i take back what i said about the eyebrows. the bushiness is fine, but how many people actually just have straight eyebrows like that? there's like, no curve to them so they look plastered on. it looks weird and i think lends to the flatness of her character model.

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Guy on Reddit (I know crazy right?) took the time to fix up Angela's face from the SH2 remake. Looks like he mainly touched up the jaw and the eyebrows. Don't care about the eyebrows either way tbh, but it's mainly the weird fascination with the low, square jawline that irks me. I think this is a much better representation while still trying to do something a little bit different.

@coded_artist the original, despite obviously being pre-rendered, also has so much more mood to it in the scene. Unreal Engine tends to just kind of look flat and that takes away from how surreal Silent Hill is. Watching all of the trailers, it really does seem like the mood has been stripped and I'm just watching some random Unreal project with somewhat familiar locations and characters.

@coded_artist there is no upcoming remake of sh1. just sh2. although i wish it was for sh1, that would have been much better. with the lower poly graphics and general ps1-era jank they could have certainly done more to it without having people be so critical. i'd certainly be cooler with an evil-within-style remake of sh1 than i am of sh2.

a big problem with the cutscenes in the sh2 remake is that they are rendered in realtime and those realtime graphics aren't very good. you can see the aliasing from the hair all over the place and the rendering pipeline for most unreal engine games is super soft and kind of bland.

people always used to say that realtime rendering will age better than prerendered scenes will, since the prerendered ones have compression artifacts and especially back in the day were locked to lower resolutions that couldn't be upscaled like the actual game's graphics could be. however, the graphics were also more simple back then and it leads to them looking better at higher resolutions than whatever the hell this is in HD. you can't exactly just throw more pixels at it in this case. i would heavily prefer some compression artifacts than artifacts from antialiasing and such.

also in case you didn't know, that isn't the original photo of angela at the bottom there. it's been edited to exacerbate how round her face looks now. this is a better comparison using the real photo from the remake on the left and the original CGI on the right.

@coded_artist these are not from silent hill 1. maybe magazine photos? but they don't appear anywhere in the game, not a chance in hell.

though, the CG cutscene artist for sh1 was nuts. he worked overtime because he personally wanted the CGI in the game and that's the only way it was going to happen. then he became the director of the series.

and yes, ONE DUDE DID ALL OF THEM.

youtube.com/playlist?list=PLtP

Damn, turns out Dr. Disrespect was engaging in suggestions conversation with a minor. How hard is it to just not do that? I don't get it man.

@Mr_NutterButter I would probably go with the paint itself being magical, and temporary. So the magic it gives you from whatever symbol is limited and you have to paint it on again once it runs out or dries up or whatever. Maybe it would be a relatively scarce resource too so you'd have to be very selective with how you use it.

I can imagine it being like a D&D magic item that only has so many charges before it breaks, so you have to be careful how and when you use it. Otherwise it becomes pretty OP.

Alternatively, you can add something like Witcher's toxicity, so if you don't wash off the paint in a certain amount of time you start facing negative effects and that becomes more of a factor with each symbol you have, exponentially.

What I'm trying to get at is that every magic system needs its limits. It will also have the effect of making someone who can use a lot of it seem badass. Maybe they get in a little over their head and it becomes their downfall because they have too much toxicity in their system (sort of like David in the Sandevistan). It becomes a better narrative device that way.

Little Barimé waking up in the morning. Nude Version.

Commision for @InvincibleSugar of their OC

For full resolution and alts also on my pixiv
pixiv.net/en/artworks/11995355

#loli #CU34

@RehnSturm256 I was trying to play scrabble on the official(?) website and it kept crashing my browser xD

One time I told my friend's dad I wasn't going hunting with them because I didn't like killing animals for sport. He got a little pissy with me and said "well you play video games where you go around and shoot people, so what's the difference?" Lost all my respect for him and never gained it back.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.