@hrefna i don't really mind dehumanizing child rapists
@punibuns that's gorgeous!
There will always be things slightly off or wrong about AI, in my opinion. I don't think it'll ever be perfect. It could get to the point where it is good enough to trick people, we're kind of already there, but it will fall apart when examined more closely. The interesting thing about it too is that humans aren't perfect, so for an AI to be perfect it also has to have human-like imperfections, which are often unpredictable.
As always, I think it is a good tool to build off and help a person's workflow, but it can't get the job done by itself unless the job is to trick or humor people for a quick buck.
@LordMordred @skylar you know I totally get why women like serial killers now
@AngryWraith @picandor I really want to know what the context of this photo is lol. My mind immediately jumps to some shit I would do for a class project as a funny skit or something. I danced shirtless in a kilt and practically waterboarded someone for something like that once ![]()
@picofarad @picandor nah it's exactly their platform. You know how many of them talk shit about "incels" and "chuds?" they're the same kind of people who would bully gamers in the 90s except now they're also in the gaming industry for some reason. They're incredibly vain and the only people they want to protect are themselves and other minorities, unless they don't think the way they do.
@picandor it's so great when political campaigns just resort to bullying people, but man bullying the child version of someone is really something else
@LukeAlmighty not to mention their games started going to shit around the same time too
@BlinkRape good thing about architect is that the dev is super active and responsive, and once you buy it you don't have to pay royalties for your games or anything like that. I do wish there was a demo though because $50 is pretty steep just to try it out.
I could realistically learn how to code my own thing, but I always go back to the fact that something like rpg maker already has pretty much everything there and I just need to tweak it, whereas something like Godot means that I would be doing it all from scratch. You can kind of do 3D stuff in RPG Maker too, but it's easier to do in Architect. The entire source code for the game itself is available in RPG Maker, even if the user interface isn't, so it makes it easy-ish to still change things I don't like or need to be different. Especially with community-made plug-ins.
It's a matter of, you know, I have so many games I want to make and so many stories to tell, but so little time to do it. Learning so many different things and then applying them all from scratch is daunting. Plus, rpg maker is in itself a little niche and filling that instead of following the crowd with ps1 horror still seems cool to me. I know I could technically get something better or more ideal with a different engine though, so that's sort of the dilemma.
@xianc78 thanks, I'll check it out! Who knows what I might be able to do with it. I'm trying to make a horror game with puzzle elements and chase sequences, so this could theoretically work.
There are certainly other engines out there too. Smaller ones, but ones that are much more focused on specific things. As much as I think Godot, Unity, and Unreal are great and really powerful, they're also very broad and that makes it hard to even just figure out how to use them. What I like about RPG Maker is that it's very clearly meant to make RPGs with it, so it's very focused on that, but if you know your way around the engine you can still get it to do a lot more than that. That's rad.
Just saw some videos for RPG In A Box and EasyFPS. Both of those look pretty interesting to mess around with as well. The former is mostly voxel-based, and the latter is sort of like an engine to make a DOOM clone in. I can see the game I want to make working in both of them as long as they can do everything I'd want them to.
It might behoove me to check out a bunch of these and try to get all of my mechanics I want built in the engine to see how fast I can get them done as well as if I can get them made at all. Just do a bunch of tech demos and then pick from there.
こんにちは、私はひげさん。はじめまして!