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@xianc78 @PurpCat @j I honestly really like the frontend at the very least. I wish we had some QOL features that pleroma does like emote reacts and media posts being able to contain more than 4 photos or 1 video, but I can't stand the pleroma fe tbh.

@PurpCat @j that's kind of ridiculous tbh. If I block someone, it's because I don't want them to be able to interact with me at all. Granted, I rarely do that, but it's lame to not be able to have that functionality imo.

@PurpCat @j are you telling me that if you block someone on pleroma they can still see your posts and your profile....?

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>In the future, you will be able to print your own dice and download any splat book you want in seconds
Holy shit the future is amazi-
>But you will only be able to play with transvestites and people who make pop culture references every sentence
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@j absolutely baffling idea. why not just have a mute and a block button like idk, fedi.

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@LukeAlmighty i've said it before but i think shooting for hyperrealism instead of realism is always going to result in a better looking game. when you shoot for pure realism, anything that's even slightly off is going to look like shit. with hyperrealism, your brain glosses over that stuff more often. the style that the original last of us has is this very visceral and sharp look, and it looks way better for it. the remake and the sequel go way softer on the rendering and try to make things look "more realistic" but that makes them just look ugly and off-putting.

you can see this 100% in play for the silent hill 2 remake as well. the character models are "more realistic" but they look so much worse because they have no style whatsoever. same thing with the world itself, especially the otherworld. it just goes for realism instead of looking very distinct.

@LukeAlmighty the last of us comparisons hurt the most. they really fucked up until dawn too.

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Crisis RTX remaster is literally missing a level, because they didn't want to bother the consoles with that "DEMANDING" shit.

The last of us didn't even come out on PC. Remake did. A remake, that completely reworked anatomy of the main character.

And when it comes to the removal of lighting, I AM NOT JOKING. Just take a look at the Until dawn. They always just temove the old lighting, and replace it with a "modern" one. And... They call it a day. But, when the original was created, each scene was payed huge attention to, in order to get a particular cinematic effect. That is why the remakes look like shit. Because you're comparing an artistic precision to a generalized solution.

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@LukeAlmighty well he's playing it at absolute bare minimum settings it looks like so no wonder the puzzle is ass.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.