@bebe this is pretty much the same thing i tell everyone else who gives me a game recommendation so don't worry i totally get it xD there are WAY too many games to play 😭
@MoeMortem tummy window ![]()
@akableak happy birthday!
@Anamadic cute :D
@graf @noyoushutthefuckupdad not enough graf 7.8/10
I used to believe that all the alchimist recipes were ridiculous...
I mean, what does even "only on full moon, you knock 4 times, then turn, close eyes for 5 seconds, take 8 breaths, repeat phrase 2 times and exit the 3rd door to your left" mean? There is no logic to it...
But then I watched speedrun turorials. Ghosts are real, they are just not supposed to be in the game yet.
@graf @noyoushutthefuckupdad thank you very much! Let me know if you run into any issues! :)
@souldessin based! Thank you! Let me know if you run into any issues.
@Hephaestic he's 20
@Mr_NutterButter yeah so the horror game test demo thing is going to be voxel based. whether i use simple polygons or not for the REAL horror game depends on if the engine i'm using for it has implemented that feature by the time i get around to it.
god's disdain 2 is probably going to go back to 2d. it's going to be a tactics rpg and i would feel waaaay more comfortable making something like that in rpg maker. a horror game is heaps more simple as far as all of the mechanics go. i also just like the idea of nice looking 2D for tactics games instead of it being a lower quality 3d, if that makes sense. the lower quality 3d for a horror game works really well because it plays into the "less is more" aspect of horror. with a tactics rpg, i'd want to go either 2d or at the very minimum like ps2/gamecube graphics, and i don't possess the capability to do the latter on my own.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.