@icedquinn yeah I'm not saying it has to be something that you necessarily are forced into paying, just that you'll be living a higher standard of life if you do, for certain privileges like you said. Access to water, the town guard, city walls, etc.
Kings actually tended to give a shit about their people, to the point of actually going into battle for them. They needed their citizens to be happy with them otherwise they would either be killed by them or when it came time to fight, their people wouldn't want to fight for them. That is to say that a ruler would want their people to be happy, and forcing people into doing things like paying taxes for stuff they won't use is a good way to piss people off. That is really only necessary until a ruler reaches a certain level of power, though, in which scenario you get modern times where rulers don't have to care anymore because of the immense amount of power they wield.
That can happen in a fantasy setting too, in which case it is again up to the PCs to take care of the situation and free the people. This is the central motif to my setting, actually. Too much power corrupting people, but it's usually the ones who would be corrupted by it that seek it out in the first place.
@icedquinn idk a whole hell of a lot about this stuff, but I would assume that there would end up being different guards who are trying to enforce different rules from various rich people, which would either lead to one of them being bought out/killed off, or the area being split into two parts like gang territory, with the people choosing which one they would rather be a part of and each side trying to make the deal sweeter in some way. It would probably all boil back down to essentially taxes again.
However, in such a setting, if people are happy with the way things are then that is very unlikely to change. If they are unhappy, it usually comes down to the PCs to fix that in some way and it's usually because the ruler of that land is a bastard man that the PCs have to either kill or convince to change.
In my mind, the only way an "ancap" society works in a fantasy setting is for groups/races that are more nomadic. They still have a set of rules, but they are likely a bit more altruistic and the rules come from the way their society operates in general, not to weed out bad actors or anything like that. In my setting, it's the Faerials (basically elves who are born from nymphs). They all live in small towns in the forest and don't have any rulers or police because they don't actually need them. Humans will always need them, but the Faerials operate on a different standard, being fantasy creatures. The giants and cat people are like this to a certain degree as well, although for the latter they do not care much what happens to anyone who isn't a part of their race unless they can get some money out of it. The giants are just peaceful beings when living amongst themselves, but they have a lot of passion and so can be swayed by humans to help them, for better or for worse.
@Stellar it's even worse if it's not an aborted baby but a miscarriage. I can't imagine the dissonance when that happens to someone.
@Stellar Mormons believe that anyone who has died before the age of 8 (baptism age) automatically goes to (the highest tier of) heaven, probably in order to quell those fears people have of their unbaptized kids dying and just going to hell which is pretty fucked up.
@icedquinn without even doing it on purpose this is actually how I run them, just realized that lol. Most people are shit and looking out only fit their own self interest, so if the PCs do get anything out of them it'll be because it benefits them too. Makes things a bit more interesting.
@fuggy not even doing that helped K very much though
re: gamedev
@icedquinn @purple I was gonna say, if you find the list too boring you can always spruce it up a bit by doing an icon grid instead. Serves the same function but it's a bit more condensed and doesn't require as much reading. The easiest solution if you're trying to have a limited inventory imo is to just assign weight values to things and have a max weight limit. I realize I'm just describing D&D lol but it's been that way for a long time because it works pretty well.
For my TTRPG I've been developing, I don't use actual weight but instead "slots." Different packs have more or less slots, and you also have immediate access to a certain amount of slots on your person. Every item has a value assigned to it of how many slots it will take up. It's much easier than dealing with actual weight imo. Less numbers.
@LukeAlmighty @matana are you just not good at fighting games? That's okay. I'm not good at shit like elden ring so even though everyone says it's a great game I'll never play it lmao
@fuggy dude wasn't even playing on hard difficulty like Beethoven was
@WashedOutGundamPilot >no Naruto manga
@deprecated_ii @pinemarten yeah it likely doesn't have to be completely straight since you'll be stitching and such later that will change the shape of the fabric anyway. I'm willing to bet they use guides of some sort still though. There are these mini, hand powered versions of a table saw that will get you a straight cut. Just a blade that you push through after getting everything lined up.
@PvtProperty she looks like she's gonna wake up one night and decide to put me into a meat grinder
gamedev
@icedquinn the inventory system I like the most is the classic list of everything, sorted into categories for finding stuff easier if you have a lot of stuff in your game.
@PinochetsCommieCopter different brands of shit for sure, but also different brands of happiness
@Matty this is a teaser trailer for resident evil 9
こんにちは、私はひげさん。はじめまして!