@ceo_of_monoeye_dating hey look it's rpg maker
Spotted a critical bug with the time system and am squashing it now! If you're interested, here's the explanation:
The time system used to be calculated in real seconds, so that every 35 minutes it would switch from day to night. I transitioned away from that because it was a little too jarring and could sometimes interfere with cutscenes. So now, time progresses only when you exit or enter a new area.
However, this new time system does NOT use the same boolean that the old time system did, so if I had shipped a beta like that, any time-based event would not occur, which means the majority of NPCs would be completely missing! Since I test all of the NPCs and quests using developer tools, I have always just changed the time of day manually instead of letting it naturally progress, so it's likely I would not have seen this for a while!
@rasterman at least with fuse, it seems like it will be relatively early with how insanely versatile it is. if they gave it to you too late then you wouldn't have much of a need to mix a branch and a boulder. in botw you got all the sheikah slate stuff at the beginning of the game and upgrades for them as well as other combat mechanics later, so there will probably be more!
@matana that reminds me, a game I play, wildermyth, just announced that they are updating the game with a Russian translation. Didn't think anyone would care enough to do so these days.
@nosleep YES
こんにちは、私はひげさん。はじめまして!