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i don't think i've ever ugly cried and almost puked watching vinesauce before, not in the last 10 years i've been watching

32:15 did it, i had to pause the video to make this comment otherwise i was going to die

i knew this stream was going to be an absolute shit show of the best variety, i'm only 1/8 into it and i'm already fucking dead lol

youtube.com/watch?v=SUN5wlYxhG

@HAPPYPOTAMUS I tried to post hentai to get banned in 2020 but nothing happened so I just deleted my account instead

@PurpCat they have like coordinated dances and stuff this is definitely astroturfed to hell

@icedquinn that was the reason behind using just a blur (fxaa) or temporal effects (taa/tsr). turning off anti-aliasing is all well and good but unless you're running at 4K (and sometimes even then) you're going to run into issues with things being way too noisy.

i would rather take a performance hit for MSAA than use any of these new ones. DLAA isn't as bad but it's also a pretty decent performance hit.

@icedquinn from what i understand, the post processing and lighting don't update at a high enough rate so when things move quickly (the camera, objects, or lights changing), they leave trails. in order to make them update faster, though, it takes significantly more horsepower. that's why all this stuff has always been done in pre-renders instead of realtime. it looks great in slow scenes and still shots, but completely falls apart in fast shots. it's why i can't use raytracing in most games, the lighting is great but don't move your camera too fast i guess.

this happens with any temporal effect like TAA too, because the applied effect doesn't apply fast enough to the updated image.

so naturally the idea would just be to turn off AA but then it turns into a pixelated mess because the level of detail is so high that you NEED anti-aliasing to smooth it out. you can use FXAA but it's not that great at doing what it needs to and you still have things like the light flickering because that's all based on weird ephemeral temporal shit too.

modern rendering engines like this just suck ass. they are aiming for something so far in the future that is currently unattainable. these games might look passable in 20 years but for now, there is just way too much distracting shit going on in the image for me to say it looks good. games from 2013 look 100% better.

@icedquinn yeah the whole game is "isn't our AI tech cool?" and then you go "yeah it's kind of cool" and then that's it.

the graphics could be nice but they have a lot of problems, like a lot of other modern games do. it is really distracting when things are leaving afterimage trails and flickering.

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