@lain when are we gonna get a sonic character like this man wtf
@AstolfoCockVore uhhhhhhhh smash
@thatbrickster that's basically gore of my comfort character, this will not stand
@Shlomo okay so that's what needs to be done in the future then. Just keep pushing the button lol. The times are a changin.
@GrungeQueef it was inspired by actual Texan kids, who were inspired by medieval down syndrome child art
@shiroi_nezumi take your time, hope everything goes well ![]()
@Mr_NutterButter hopefully she is living her best life
@Mr_NutterButter awwwwww man that's actually really sad :(
@mischievoustomato @nerthos me too man haven't been sleeping well
D&D was nutty though so that was fun
@mangeurdenuage ilulu 😭
@LoliHat tfw no gooner gf
@MagnumImpulse you really should not use discord for loli stuff lol
@casytay now i got this playing in my head
https://www.youtube.com/watch?v=3Of6fmFcLW4
"Hat Kid - The Fine Print" comic
❤️ Support the creation of this comic and get access to Page 3 on: https://casytaylor.fanbox.cc/posts/9772576
@LukeAlmighty @KaiserKitty @alyx as far as graphics go, Nintendo has that nailed down and they have for a very long time. Put some higher res textures for the menu elements into wind waker or smash bros brawl, render them in HD, and they still look amazing. They have it nailed down. Then you've got Metroid Prime 4 swinging it's 4k60 dick around looking better than any of that raytraced shit that needs to run at 540p internal resolution and stutters whenever it tries to load in grass in the distance.
Dude, file sizes too. Smash Ultimate is like 17gb and it is their biggest game. I think MKW will be 22 or something like that? But then you have Kirby and the forgotten land which is somehow smaller on switch 2 despite adding more content. How does that even happen?
@LukeAlmighty @KaiserKitty @alyx TotK's story is pretty bad, but the characters are still good. The way all the mechanics work is brilliant, but it can make things too easy. I actually enjoyed all the changes to the overworld the most. Sky islands felt a little uninspired and the depths were cool at first but really wore on me.
The game was really too big for the switch, honestly. The fuse mechanic did tend to tank the frame rate pretty hard and there wasn't enough permanence with physics objects in the game world because it just couldn't store all of it. Thankfully I've got a hacked switch so I was able to overclock and the frame rate wasn't as bad, but that's definitely not a normal experience to have with the game.
Despite its flaws, I'm still glad I played it and I still think it was worth the $70 I paid for it. It's got enough going for it. It's still in my top 100.
こんにちは、私はひげさん。はじめまして!