there's something about those old point and click adventure games that really unsettles me. even the nancy drew games. they tend to have these dark atmospheres and i think being forced to a specific viewpoint knowing that something will only happen when you click the button to turn around... it builds the suspense so much even if nothing scary is actually ever going to happen.
i would sometimes watch my dad play myst as a kid and i'm pretty sure myst is just a pure adventure/puzzle game, right? but it always had this super creepy vibe to it for me.
Red Vox - Winning the Most
"You started feeling out of sync with the lie
But try to speak it and you're out on exile
Why follow reason when you follow denial?
And you float, down you go
While everybody's busy finding their side
Further apart, but falling further in line
We're going broke while they're making a dime on our lives
All our lives"
Kind of crazy to think that back in the day, Rareware was putting out banger after banger like every year... and now it takes a full 300+ staff game company 6-8 years to shit out something underwhelming.
i know that game dev is "harder" these days, but it's also easier than it's ever been as indicative of how many absolutely banger indie and AA games come out all the time.
like... apparently only 11 people worked on goldeneye 007 and only 2 of them had actually made a game before. sounds a lot like palworld actually.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.